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Orthogonally Challenged's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2327 | 3.424 | 3.424 |
| Audio | #2931 | 3.104 | 3.104 |
| Artwork | #3511 | 3.319 | 3.319 |
| Creativity | #4164 | 3.347 | 3.347 |
| Narrative | #8183 | 1.812 | 1.812 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All enemies count down to take their actions. Countdown is visible and useful to the player for strategy!
(Optional) Please credit all assets you've used
See in-game credits!
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Comments
Interesting little game! Like a turn-based version of SUPERHOT. Perhaps a bit more variety in the enemies, or the ability to switch weapons, could have added some more depth. But this was pretty good; I liked the aesthetics!
Tactical super hot, I love it! Really had fun with this one, and the art is absolutely fantastic. Extremely well done!
Cool grid-and-turn-based game. I think it would be better to show the enemies' countdown as a number, too. I like your artstyle.
I agree that it would make for an amazing rhythm game, crypt of the necrodancer style! Great job
A fun game, with a great progressive difficulty. Very fun !
A fun game, with a great progressive difficulty. Very fun !
Fun turn-based game. Got to 21300. It feels like it can go on forever, if you have enough patience after each move to check if you are in a red square. It does have that quality of starting simple, learning you the mechanics, and then ramping up in difficulty, which is very good. A suggestion from my side would be to have the enemies shoot or knife squares next to you as well. So there is a chance that you walk into an enemy attack, or get surrounded by attacks. Or maybe even an area attack that takes more turns to activate? Maybe more health, or armor? There is definitely potential for more content.
Cool idea! Like others have said, the slow burn beginning is deceptive and I quickly make mistakes once it ramps up!
57k has to be a world record or something (the score didn't reset)
Oof I got careless and died :( I feel like that's a slight problem with the game since it's very easy and slow-paced at least in the beginning, that it leads me to play faster than I should to progress and then silly mistakes happen. I wish I made it further so I could see how tactical the game becomes. Cool style and especially the animations were very fluid.
This game is fun and cool! It would really benefit from being a rhythm game. The music and sound design is nice. Also, if turning to face an enemy when you're right up next to them took time, I think that may add to the challenge of this game. If the score reset at the beginning of every match but saved your high score, then I think the player would have even more reason to replay. I enjoyed playing this game. Great job!
Really cool game. I liked how you slowly introduced different enemies. It let players adjust to what was going on in a nice steady pace. I liked the soundtrack as well, did you made this? Because if so I agree with the other comments that suggested that this would be a nice rhythm game.
We didn’t have a musician for this jam, so the soundtrack is not hours - see credits for asset attribution :)
Thanks for playing!
This game is awesome! The movement feel so smooth, and the animation is super polished. Only thing is it was very easy, could use some more challenges and types of enemies.
Managed to get a score of 20k! Cool concept, some more enemy variety in attack patterns would have been peak!
Nice aesthetics. And gameply is similar to Crypt of the NecroDancer which is very cool
Crypt was a big inspiration for sure, GOATed game
cool idea
Cool tactical game with nice aesthetics, love the music!
With the web build it was a bit laggy, and I had some difficulties to understand which character I was playing. I think it should zoom out by itself, because being killed by an offscreen enemy is a bit frustrating.
Finally, I didn't understand what those violet particles were marking, because sometimes enemies will spawn here, and sometimes they won't.
Despite these picky things, congrats for making this game :D
Thank you!
The violet particles are spawners, but they can also spawn wall block “enemies”.
Cool and easy to understand, best score 9300! Very challenging when the area expends, well done!
I would probably reduce a little bit the death screen, it takes a moment de replay the game :D
We had to give the incredible death jingle space to breathe. Thanks for playing!
Cool game! The game lagged a bit for me here and there, but it might've been cause of the web build.
Material loading on the web build likes to be annoying, but thankfully it only stutters on initial load.
Really cool mechanics. It's like SUPERHOT but in top-down.