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SaveQueen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1802 | 3.842 | 3.842 |
| Artwork | #1883 | 3.737 | 3.737 |
| Audio | #2431 | 3.211 | 3.211 |
| Narrative | #2802 | 2.842 | 2.842 |
| Enjoyment | #3772 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game, each cycle is just ten rounds — and each round lasts only ten seconds
(Optional) Please credit all assets you've used
Art: itch.io (v3x3d) — https://v3x3d.itch.io/
Music: OpenGameArt — https://opengameart.org/
Code: partially AI-generated
levels designed and idea by self
(Optional) What would you like to be called if GMTK features your game?
niu
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Comments
I think there’s a pretty good game hidden somewhere in here. As it stands though, the 10 second time limit is just far too short. I understand that it’s in there so you don’t go solving all the different pieces at once, but it leaves very little time to read the room to see what needs to be done. After getting the sword I couldn’t exactly figure out what to do with it. It seems like maybe there’s some way to extends the amount of time I have left but I couldn’t figure out what to do next.
Thanks for playing, and thank you for the feedback! After you get the sword, you need to go through the maps on the left and right sides to reach the one at the bottom, then solve the puzzle — that's how you unlock the final ability and beat the game. This section of the level really wasn't done well. I actually realized the issue when I tested it with some people, but there just wasn't time to fix it.
good game nice artwork!
just a little too fast only 10 sec and 10 tries I think it can be improved
Thanks for playing! Based on everyone's feedback, I do realize this design isn't great.
Fantastic game. I love it when each loop make you realize more and more about how much you can do in this game. It's satisfying.
Thank you so much! That's exactly the feeling I was going for — I wanted each loop to reveal a little more of what's possible. So glad it landed for you!
When I finally found the ability that lets you push objects, I was sooo happy =D Great game!
Thanks for playing — my level guidance still has room for improvement.
I agree with some other comments here. A lot of fun but the 10 lives were more frustrating than actually difficult. I really like the 10 second intervals mixed with exploring the world as fast as you can!
Please give my submission a try: /jam/gmtk-jam-2026/rate/4820796
Thanks for playing! Based on everyone's playtesting, 10 lives really is a poor design choice — I'll revise it when I get the chance.
I really like the game’s design. The interaction between the player’s abilities and the level elements, combined with the time-loop and countdown mechanics, made the puzzle really engaging. It was challenging, and it took me several attempts to clear. Difficult, but fun!
Really love the concept here. The time loop reminds me of Minit, with a bit of Outer Wilds in there too — and making terrain changes persist across loops is the smartest part of the design. It turns repetition into accumulation, which opens up a lot of puzzle design space.
One piece of onboarding is excellent: the player's death at the end of a loop blowing open the surrounding walls. I understood the entire mechanic instantly.
That said, the push-a-monster-to-blow-up-a-distant-wall ability seems to have no equivalent teaching moment, and I was stuck there for a long while. A similar demonstrative setup would smooth that out a lot.
The other rough spot is 10 loops × 10 seconds. Some puzzles require crossing two screens just to observe, leaving 2-3 seconds to actually think. And once all ten lives are gone, re-solving puzzles you've already figured out becomes pure busywork. More loops, or some form of persistent progress, might help.
Overall though, this is a solid entry — especially impressive for a solo dev at this level of polish. Everything above is really just polish-level stuff that a bit of tuning would fix. Looking forward to seeing where this goes!
Great puzzle game! It really makes you think and keeps you on the edge of your seat. It lacks full info at the start about what abilities exist and which ones to prioritize, but learning through multiple runs is part of the loop. You have to replay quite often, sometimes just to see what’s around the corner. The time rewind effect is super cool, especially the sound design. Also, the combination of movement and attack mechanics is awesome! I beat the whole game. It would probably be better with more lives, or even unlimited tries. Took me 3 runs. Great job, man!
Thank you so much for your review! Your suggestions will help me improve the game experience, and I've noted them down for optimization. Regarding your last point about the "number of lives" — let me share a bit of the design philosophy: I intended the life limit to add tension to the gameplay, creating a richer emotional experience throughout the playthrough. So to preserve that sense of tension, this number probably can't be freely adjusted. Thanks again for playing and for the feedback!!