Tottaly agreed, I got a bit carried away with the "I want it to look like a groovebox"
SadCrawler
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A member registered Jul 04, 2026 · View creator page →
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One key per control, no mouse, and a radar that shows where they WERE. Survive 12 minutes in a 1983 bunker.
Simulation
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A turn-based roguelike where you... never mind - it’s just fun to bloop enemies.
Strategy
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A hardcore ASCII auto-battler roguelike. Build a party, follow their run.
Role Playing
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Recent community posts
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Font: https://datagoblin.itch.io/monogram
Awesome 1bit sprites: https://vurmux.itch.io/urizen-onebit-tileset
Thank you!
These are basically the main references. I played Clickpocalypse a very long time ago, but I really liked its vibe - watching heroes clear a dungeon on their own, and making some management decisions. At the same time, I don’t really like classic idlers: I love roguelikes, I need challenge in a game.
ASCII graphics seemed like a way to attract the right kind of audience - people who would understand that this isn’t just about dopamine, but also has a bit of hardcore in it. I’m still not fully sure if that idea really works, though.
Super Auto Dungeon Crawler comments · Replied to witchaywoman in Super Auto Dungeon Crawler comments
Super Auto Dungeon Crawler comments · Replied to witchaywoman in Super Auto Dungeon Crawler comments






