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A jam submission

CountDoomView game page

Build strong, then survive twenty physics-driven disasters.
Submitted by dr, ArsenyDev — 18 hours, 45 minutes before the deadline
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CountDoom's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8073.8343.834
Creativity#10454.0004.000
Audio#12123.5093.509
Artwork#17073.7913.791
Narrative#31792.7362.736

Ranked from 163 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We have a short countdown to reinforce the buildings before a disaster starts

(Optional) Please credit all assets you've used
All visuals, UI, meshes, materials and audio were created procedurally in Unity. No external assets were used.

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Comments

Viewing comments 80 to 61 of 105 · Next page · Previous page · First page · Last page
Submitted(+2)

Really enjoyed it! :)

Submitted(+2)

Really nice game!

A great concept and a pleasant ambient theme, visuals and music goes well together !

Submitted(+2)

I like the style gone with and a good quick puzzle idea

Submitted(+2)

Super fun and a great idea. I was having a grand time... until level 6. That thing was shielded not moving yet I still failed. Still, awesome entry.

Developer

Thanks for playing our game!

Level 6 has barely visible flying debris which you need to protect the flag from. We will definitely revisit if after the jam and remake it to be better.

In the meantime, you can try a solution like this.

Submitted(+2)

Brilliant little puzzle game! Enjoyed it a lot, though it took me a while to notice the little sticks being thrown during the sandstorm level lol. Was wondering what was going wrong xD

Developer

Yep, those were flying sticks/debris (our attempt to show just how strong the storm was haha) Glad you enjoyed it!

Submitted(+2)

Thats actually nice!! took a little to understand cause I didnt read the 'drag' part(my bad), after that it was really nice. 

Submitted(+2)

This game looks really nice, I didn't really understand how to win tho :/

Submitted(+2)

This was a refreshing touch to bridge maker games.

Submitted(+2)

I NEED to know - HOW DID YOU MAKE THIS?! This is awesome!

Submitted (1 edit) (+2)

Cool Game, especially the Art part

Submitted(+2)

Love the art and music, concept is really good. Loved it

Submitted(+2)

Oh, what a cool concept! The visuals and music are also top notch. I couldn't get very far, but overall it's super cool

Submitted(+2)

Really fun! The pixel-art CRT screen effect is such a cool idea. I loved doing absolutely nothing at the start just to see what kind of disasters my castle would suffer before I finally started building. Surprisingly strategic puzzle

Submitted(+2)

Great game, love how varried the doom scenarios are ahah

Submitted(+2)

The game is really fun I love the physics simulation.

The art style looks great, although it can sometimes make it a bit hard to follow what's going on.The grasshoppers really made me laugh

Submitted(+2)

good game

Submitted(+2)

I could see myself easily sinking hours into this, it's really nice. I appreciate you gave a non-timed mode, I prefer playing that way. It'd be col if when I restart I could retain my structure and modify it instead of rebuilding every time.. I also wish I could tone down the flickering visual effects. But overall great job, this feels like it could be full release, great job!

Submitted(+2)

Incredible work. I could sink a lot of time into that game. Big fan

Submitted(+2)

very cool visuals and great physics! took me a while to figure out what i need to do on the first levels :)
but then i failed hard with the skyscraper in the sandstorm, no idea what to do with that. 

Submitted(+2)

definitely my favorite game of the jam so far. love the visuals, love the idea of almost a falling sand style game but puzzly. i know it doesn’t really work with the theme of the jam, but if you were to keep developing this afterwards, i think it would work better without the timer, and instead you have a budget. like the different building resources cost different amounts of money and you’re trying to get gold/silver/bronze medals on each level by doing it in the lowest amount of money spent possible. love the game, great work <3

Developer

Thanks a lot for the feedback and the idea! A budget-based scoring system sounds really interesting and is definitely something we could explore if we continue developing the game.

Viewing comments 80 to 61 of 105 · Next page · Previous page · First page · Last page