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A jam submission

OBLIVIONView game page

A first-person knowledge-based puzzle game where every memory is counting down.
Submitted by Ces t la vie — 52 minutes, 35 seconds before the deadline
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OBLIVION's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#4944.2634.263
Narrative#11793.3683.368
Creativity#25303.6843.684
Audio#26383.1583.158
Enjoyment#57532.6842.684

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
OBLIVION interprets COUNT DOWN as the time remaining before a memory is forgotten. What the player observes gathers into physical form, while what is left unseen gradually disperses. The approaching eclipse is the final countdown: when it reaches totality, anything that has not taken form—including the player—is erased forever.

(Optional) Please credit all assets you've used
See description for full credits.

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Comments

Submitted

the art style in this game is genuinely insane! those particle effects and the way things materialize when you look at them look so cool. gave me huge the witness or talos principle vibes with the whole quiet atmospheric feel. really incredible job on the visual direction!

Developer

Thank you so much — that honestly means a lot to hear. I put a lot of love into the materialization effects and particles, so it’s incredibly rewarding to hear they stood out to you. Really appreciate you taking the time to share this.

Submitted

Cool atmosphere and visual style!

Developer

Thanks! I’m really glad you enjoyed the visual style!

Submitted

A very unique art style and experience. The narrative is well done and very captivating.

Developer

Thank you for playing my game! I’m glad to hear that you enjoyed it!

Submitted

Fantastic art style! I love it and really wonder how to Implement this particle effect:)

Submitted

The graphics are really cool and trippy, I can't imagine how to code it in the first place. Got confused on what I'm actually doing but amazing art!

Developer(+1)

Thank you for playing my game! I’ll make the guidance clearer.

I wanted to create a mysterious atmosphere, but it seems that I made it a little too confusing for players to understand. Thank you so much for your feedback! It really helps me improve the game.

Submitted

The art direction is incredible and I mean this in the best possible way: I love pretentious philosophy vibes in games... like the Witness and The Talos Principle 

Developer(+1)

Thank you so much for playing my game! I'm also a big fan of these two games!

I wanted to create a unique atmosphere — a quiet, reflective world where everyone can slow down, enjoy the journey, and immerse themselves in the experience. I'm really happy to hear that you enjoyed it. Your support means a lot to me!

Submitted

Yeah you nailed that atmosphere :) I think perhaps it might have been better without the platforming just to make it truly about the vibes... but regardless still achieved what you were aiming for :) 

Looking forward to your future work!

Submitted

Great atmosphere! Unfortunately, I fell to my death on the stairs like 10 times - I'm really bad at 3D platformers =(

Developer

Thank you for your feed back!

Submitted

Love the art style, however I had some issues with the platforming section after the corridor.

Developer

Thank you! In that section, you need to keep looking at the platform for a moment so it can gather and take form before you jump. That said, I realize the mechanic may not be clear enough, and I’ll continue improving the platforming feel and feedback. I really appreciate your feedback!

(+1)

The game has potential, but the early part suffers from numerous collision bugs when walking against walls or just try to make the jump. 

Developer

Thanks for the feedback! I’ve addressed several of them in the post-jam build, which I’ll release after the voting period. Thanks for playing!

(+1)

Sick art style

Developer

Thank you! I’m glad you liked it!