Play game
Sundown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #740 | 4.111 | 4.111 |
| Artwork | #838 | 4.111 | 4.111 |
| Enjoyment | #1156 | 3.722 | 3.722 |
| Audio | #2150 | 3.278 | 3.278 |
| Narrative | #2582 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rockets :D And the crushing time pressure of the short game loop.
(Optional) Please credit all assets you've used
Phantom Camera by Ramokz (Godot plugin)
Planet Constructor by Rogotch (Godot plugin) based on Pixel Planet Generator by deep-fold (https://github.com/Deep-Fold/PixelPlanets)
Space Rocket_LaunchExt.wav by Cell31_Sound_Productions -- https://freesound.org/s/264185/ -- License: Attribution 4.0
3-2-1-liftoff by Leonardmedia.nl -- https://freesound.org/s/627798/ -- License: Creative Commons 0
"Realistic 3D Satellite Dish" (https://skfb.ly/pACzx) by foxb56239 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
https://static.wikia.nocookie.net/mining-simulator/images/d/d4/Hand_Drill.png/revision/latest
https://pngtree.com/freepng/astronaut_2617941.html image from pngtree.com
swoosh47.wav by kwahmah_02 -- https://freesound.org/s/269332/ -- License: Attribution 3.0
swoosh-1.mp3 by lesaucisson -- https://freesound.org/s/585257/ -- License: Creative Commons 0
Leave a comment
Log in with itch.io to leave a comment.





Comments
Took me a little bit to work out the intended first moves, and then the game picks up quite well. The music and artwork do help the game along quite well. Awesome stuff!
Thank you!
This game is very polished and fun. Nice work.
Thanks for playing
It baffles my mind how people can make this smooth of a game in just 4 days. Really well made, Congratulations. I don't know if you're planning on continue developing this game but an automation on mining would be really beneficial because then it'd be easier to actually build bases on different planets. Again, amazing work.
Thank you very much! Automation in general is a fantastic idea. If we ever brave this game's codebase to develop it further, that would be the first thing we'd try to do!
The game is really fun and polished. I was a bit lost in the first round, but after that I quickly got into the flow.
Thank you!
The core gameplay loop was pretty fun once I got the hang of it! The game looks nice and the music is good too!
Thank you for playing!
That was really fun! I feel like I need star craft levels of micro management to go crazy!
Thank you!
Enjoyed the music and artwork but couldn't make a single action - perhaps macos problems (or skill issues, duh).
The only two options I could afford with the starting 200M moneys were sending space tourists (no eligible planets if I figured that out correctly) and building a second launchpad, neither seemed to push me forward through the game so I gave up, but honestly the game is very appealing and I'll definitely give it another chance on my win laptop.
Yeah, we should have explained the game a bit more. You have to mine first to get enough money to do other things. You can then buy a factory and get the economy going and from that point, the game opens up more. But thank you very much for playing!
Very cool game, visuals and sound design were top notch and the gameplay was interesting, although it gets really hectic after a while and a bit disorienting when trying to switch quickly between the different planets you control. I suppose that's at least partially the point though. I'm not usually one for these high-APM hectic games, but I did have fun with this nonetheless. Great job!
Thank you very much for playing!
Interesting and creative game! I had a hard time getting a hang of the controls, it would have been nice if the in game “tutorial” instructions were able to be read without pressing exit. Similar to that, it seems you added a custom fullscreen button, but it was only able to be clicked on the title screen, and not after that (you might still be able to change that in the itch page settings).
At first I didn’t understand that I could only select a planet in range of mine when choosing an some upgrades. Maybe an error sound or something could have been played when clicking a planet that wasn’t in range. Or maybe at the top of the map screen there could have been a prompt saying “choose a nearby planet to mine on” or similar.
The artstyle used for the starting planet was very nice to look at! Nice use of shaders!
Good job overall!
Thank you for playing! There should be a close button under the tutorial you should have been able to press and the fullscreen button should be accessible in pause menu ingame as well, we didnt want it to be in the way. But I agree more polish would have been nice :D
Damn, I`m impressed that you created this game in this short time. Very addictive, I love the gameplay and idea. Great Job!
Thank you so much for playing!
The game is pretty fun, it's a bit overwhelming at first and there's alot of infos, it takes a bit of time to get a good hang of the controls but then it gets good. Good job on the game !
Thank you! I agree, perhaps an interactive tutorial would have fixed this.
Fun! I liked all of the planet references ;) I liked the artstyle and I thought the gameplay loop was really satisfying and creative!
Thank you!
Enjoyed it! Very fast paced at first!
Thanks for playing!