Very nice game! We both actually have a similar idea where your previous plays gets cloned into your current one, so that's cool. I like the premise where the Child (Timmy) will explode without his candy. The key throwing mechanic is really fun! Especially since I can throw the keys to the locks just before I die and it feels super satisfying if I got it right. I think the keys are a highlight of the game since you can actually be really strategic with how you throw them! The puzzle designs are also pretty good too, each game mechanic has a suitable introduction before actually using it in a puzzle.
One issue though (and one that I understand since I personally went through it) is the physics interaction desync. The pressure pads are quite meaningless yes since you can clone infinitely many times, but even trying to use the boxes is worse because the physics are different each time! It's also an issue that bothered me while making my game when trying to make the physics consistent but it never was, so I completely understand why this happened. I prevented this issue altogether by just cutting all physics interaction in my game which sucked but was necessary
Viewing post in Timmy's Dejavu jam comments
Hey there! Thank you for trying my game! Thank you for your thorough feedback as well!
The physics interaction desync is definitely taken into account! The pressure pad can be used by the Timmies but for some of the levels, the boxes are meant to be there as a blocker as well (which may make levels a bit harder!). I didn't want to remove physics all together since I figured the interactions are pretty good fun but its definitely something I will look into in the future!
Thanks for the comment!