Really good game, it's a fun idea for a rouglike. I like the design of each class, mostly that they are all blue. And guys nerf arcanist
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EnCounter Zero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #433 | 4.000 | 4.000 |
| Artwork | #554 | 4.229 | 4.229 |
| Audio | #1032 | 3.562 | 3.562 |
| Creativity | #2123 | 3.771 | 3.771 |
| Narrative | #3120 | 2.750 | 2.750 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
turn based combat where all spells are triggered after a countdown
Comments
I feel like I could spend a lot of time with this one, want to come back to it when I have more time after the jam to try out different characters, I feel like the characters I chose I just went with certain combos again and again but would like to try out different combos! Well done getting so much done in such little time!
Nice game, very polished and a lot of characters to play with. I had fun altough i always died after 3 or 4 rounds, it would be nice like permanent beneifts after each run, so its easier to get into harder rounds, but i suppose its just my skill issue. Also, shield seems absolutely useless, i was using it a lot in my first rounds until i read its only for that turn (and in that turn my caster its the last so). Very enjoyable game though, it has potential, great work !
Also, you can try my game if you want, it just takes 5 minutes ;)
I'm not a huge fan of turn-based games, but this might be one of the most polished games I've seen submitted to the jam! The art style is so unique and visually pleasing, and I'm quite frankly floored by the amount of different enemies and classes you were able to add in only 4 days. I did find the turn order a bit confusing, but other than that, the gameplay felt really intuitive and has tons of room for depth. Excellent job!
Excellent work: a very polished game, considering the short timeframe of the jam.
Really well made and so much depth for just 4 days!
The turn order system seemed confusing at first, but i learned to strategize around the timing of different actions. Turned out to be very engaging! Art is pleasing to the eye as well, all around a fun experience!
Wow, this is definitely one of the best games I've played so far for this game jam! Crazy amount of detail and so many options for you only having 4 days. That's absolutely crazy man. Great work.
Hey, if you don't mind also checking out the game I helped with: /jam/gmtk-jam-2026/rate/4823513
How tf did you make this in just 4 days? Really nice combat system, amazing art and just very very fun
i love this kind of games, i cant even grasp how to do this systems for a jam XD
Amazing, good jo!
This game reminds me why I love turn based games, would love to see this evolve further
Incredibly fun game! All the character arts are gorgeous and the gameplay is really intuitive without overcomplicated abilities. Overall had a great smooth time playing and the audio also fit cohesively. The only issue i faced was that some sprites end up hiding part of the health bar so that does trip me up sometimes but besides that the game is well made, great job!
I really enjoy Turn-based combat games and this one did not disappoint :)
Really impressive amount of depth for a jam game! Definitely want to come back later to try out different team compositions
Really, really good game design. Each class felt thematic and had a unique mechanics. Very intuitive game with an impressive amount of depth!







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