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A jam submission

BrimtollView game page

Chain runes to defeat hordes of fiends as a wizard's trusty hat
Submitted by NeptunianEclipse — 1 hour, 7 minutes before the deadline
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Brimtoll's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2294.3334.333
Enjoyment#7473.8613.861
Audio#17693.3613.361
Artwork#18493.7503.750
Narrative#30102.7782.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Cast spells when the Countdown matches their number. When it reaches zero, you lose

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Great game. This deserves to do well, and the theme incorporation is awesome.

Submitted(+1)

Bruh, this was one of the best submissions I have played. The game is simple, yet so well tweaked. GREAT JOB!!!!

Submitted(+1)

I really like both the concept and the execution! The way the countdown timer is integrated into every part of the game is very smart. The time on the floor and the buy phase also enable many different strategies and encourage players to take risks (I got too greedy and messed up after saving too much time on the floor).

My favorite moment was when I created a chain reaction that blew up the entire map. That was very satisfying!

Submitted(+1)

Really fun and well designed game!

Submitted(+1)

This was really addictive! Feels like a great proof of concept for something that could be turned into a much larger game! Took me a while to figure it out, but when I did, it was pretty great. I would've enjoyed more tiles that active below a certain number and not ON a certain number - I got screwed over with a 13 tile lol

Submitted(+1)

I really enjoyed the concept, felt like you had to use real strategy to defeat enemies by planting the right attacks. Lot of potential there!

Well done :)

Submitted(+1)

This was really fun! Nice gameplay loop, and really interesting idea. It would be fun to see a larger map and some different challenges using these mechanics.

Viewing comments 27 to 21 of 27 · Next page · Last page