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Very cool concept for the theme, and the realization with hints/comments as post-its notes. Felt very much like a work-place microwave. I did really struggle with the platforming controls though. I don’t think there is coyote time for allowing jumping after having left a platform and the momentum made me over-correct and struggle on narrow/precise jumps. And at least this latter could be fine if the resets were kinder. But sometimes, not always, it seemed to require me to replay the previous level and that started to feel like a cost hampering the will to explore and try jumps and paths that looked hard/impossible.

I got level/time 38 before I gave up. I might have misunderstood something but I didn’t see any path forward that at least was within my abilities to perform.

Very creative game and I quite enjoyed my stay even with these struggles, which speaks to it having a very solid core.

Play-through:

Thanks for playing our game!

I agree that the platforming is not ideal. There actually is coyote time even for wall jumps. But I limited the movement a lot because many levels were easily cheesable.

I should definitely do more playtesting next time.

If you want to see how it was supposed to be beaten, we made a playthrough here: .

oh i just missed that one directional section on the lower bit of the number there i guess! Good that it wasn’t a big jump thing with precision that was needed and just a bit more observation on my part!