The game is fun and easy to play! I think you should make the wall jumps more controllable, the gravity should be a bit slower because omg its so fast, and I think at the end you can do something like 'ESCAPE BEFORE YOU GET DELETED!' part where you have to speed run. Also, I made my game with G develop as well
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An Unoriginal Platformer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2131 | 3.000 | 3.000 |
| Audio | #3655 | 2.950 | 2.950 |
| Creativity | #5587 | 3.050 | 3.050 |
| Artwork | #5730 | 2.800 | 2.800 |
| Enjoyment | #5903 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Just wait...
(Optional) Please credit all assets you've used
All made by Plat4mer
(Optional) What would you like to be called if GMTK features your game?
Plat4mer
Comments
Wow what a twist at the end xD
Good job had to play it twice. Good Movement nice visuals and good and fitting sound. GG
Instead of an unoriginal platformer our team did a traditional platformer. Check it out if you are interested on doing some platforming challenges :))
I wished there was a way to restart from the end so I could try the countdown bit again without having to do the entire first part. Otherwise it seemed really solid! Agree that the description shouldn't have spoiled the twist.
peak , but ...... no its good i just wanted ya to think i was going to complain about something in your game
platforming has that super wound up tight feel which I do like sometimes, almost wish you didn't spoil the turn in the description, wouldn't have been expecting something at the end. nice job executing the idea well!
The level-deleting part is pretty intense. I died midway :) W game tho!
Nice one, I'm sad that I have been spoiled by the "How does your game fit the theme?" question ahah. Although the movements are a bit cluncky, it is good enough to enjoy playing it. I really like the "double" design of the platforms. Good job making everything yourself !
Short, but really interesting! I liked how the level was recontextualized during the escape - bits of the design that had seemed confusing to me on the way there made much more sense once I realized the level was meant to be traversed both ways. One criticism, though: having both a wall of static chasing you and a countdown felt a bit redundant. I assume the countdown was there to make the theme more obvious, but since the wall of static was more visually interesting I thought it was a shame it stopped being a threat pretty early on (I outpaced it very quickly). Overall, though, this was a neat experience!
at the beginning i thought it was just gonna be a random entry having nothing to do with the whole theme, but the end surprised me and i died. lol. but the player physics made me angry and the wall jumps happened when i didn't want them too :(
A lot to like here- the art was cute, I especially liked the animations on the player character. The audio was really satisfying. The game felt great to play, the platforming mechanics really responsive and well done. However I would have liked to have seen the theme handled in a more creative way, and I think that when the player dies, they should have the ability to skip straight to the deletion phase, which in my opinion is the more interesting part of the game. As the title points out, it's not super original, but the game does what it does really well!
Thanks for the feedback ;) Since this was a shorter Jam i decided to go with something more basic and less time-consuming than I would have usually chosen. But i completely understand the thought that I could have added an easier way to access the deletion phase as when you die, you need to replay the whole game.





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