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The gameplay is honestly a really good idea that I don't see many games do. I think this can be a great roguelike game if executed properly. A lot of "risk" in roguelikes are choosing the right paths or items, but this one is MAKING the right path, which is so cool to think about. I really believe you should continue on expanding this game because I would love to see what could come about from this. Good game and amazing concept!

Thank you so much for playing and also the encouraging words, Rekin :)
I was inspired by Loop Hero, where the player also chooses the difficulty themselves and has to weigh risk/reward against each other.
Right now the combat and reward tuning is way off, but i will try to make a proper post-jam version.