The gameplay is honestly a really good idea that I don't see many games do. I think this can be a great roguelike game if executed properly. A lot of "risk" in roguelikes are choosing the right paths or items, but this one is MAKING the right path, which is so cool to think about. I really believe you should continue on expanding this game because I would love to see what could come about from this. Good game and amazing concept!
Viewing post in Count Dawn's Time Dungeon jam comments
Thank you so much for playing and also the encouraging words, Rekin :)
I was inspired by Loop Hero, where the player also chooses the difficulty themselves and has to weigh risk/reward against each other.
Right now the combat and reward tuning is way off, but i will try to make a proper post-jam version.