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(+1)

lots of potential here, I can see how deep these mechanics can go and congrats on making such an interesting puzzle game, I always appreciate those a lot

I think difficulty is the main thing holding it back right now, some of these mechanics could be explored in 10 individual easier levels before getting to the "interesting" levels, that sort of thing is absolutely necessary to ease players in especially if puzzle games aren't so much their thing

I think it gets harder too quickly, if you will (and for a game jam, hard levels aren't so well received in general, just something to keep in mind)

also make sure your UI scales with the window!! on high res monitors you can barely see anything

overall tho this is sick, flipping an hourglass is a goldmine for puzzle concepts I've noticed lol

(+1)

Thanks for the feedback! I originally planned to have more levels to introduce the mechanics, but ran out of time before having to submit on Day 4. Initially, I actually wanted to include even more mechanics in the game, so I’m glad I cut them so I could have more time for level design. However, I’m now starting to think that still adding new mechanics on Day 3 of the jam is simply not a good idea and it’s best to have already moved on to the level design phase at that point.

Yeah I get a lot of comments about the UI, it doesn’t even look right on my own monitor (even though it did in the scene preview!) :D Again, some poor last-minute time management decisions there.

I’m glad that you still enjoyed the game overall!