Thanks for the feedback! I originally planned to have more levels to introduce the mechanics, but ran out of time before having to submit on Day 4. Initially, I actually wanted to include even more mechanics in the game, so I’m glad I cut them so I could have more time for level design. However, I’m now starting to think that still adding new mechanics on Day 3 of the jam is simply not a good idea and it’s best to have already moved on to the level design phase at that point.
Yeah I get a lot of comments about the UI, it doesn’t even look right on my own monitor (even though it did in the scene preview!) :D Again, some poor last-minute time management decisions there.
I’m glad that you still enjoyed the game overall!