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Countdown to Home's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1054 | 4.000 | 4.000 |
| Creativity | #1253 | 3.958 | 3.958 |
| Narrative | #1476 | 3.250 | 3.250 |
| Enjoyment | #1656 | 3.583 | 3.583 |
| Audio | #3867 | 2.917 | 2.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme through a tense escape sequence where every action happens under a countdown. To return to Earth, the player must follow a strange manual, match symbols, flip the correct switches, and execute each step before the timer reaches zero. It is a game about counting down, panicking, and hoping you pressed the right button.
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Comments
Fun game and cute art, I managed to return on my second attempt. I wouldn’t have figured out what diamond meant without seeing the screenshot though
Sorry, I didn't have time to add the clues page... ;ㅁ;
Is that little figure floating around Rocky from project hail mary? If so, very smart reference hahaha <3
The vibe is top notch, the buttons are satisfying to press and the puzzles smart, really really liked this one, kudos! :)
Thanks for recognizing Rocky!!! Hahaha
Loved the aesthetic and the feel of all the little buttons and sliders. The code changing each run is a nice touch so you can’t easily speedrun the game. Simple and good, simply good game !
I'm nowhere near as good as all of you, but thank you for enjoying it! :) The little mice were so cute, too!
Gotta love these space-themed-button-pressing-puzzle game. Simple and cutesy art work is also great.
Thank you for playing and having fun. XD
really cool game!! love the idea of having to figure out unknown control schemes, and everytime you understood something it was really satisfying! :) love this
I wanted to make it more like a code, but I tried to keep it as simple as possible in case people gave up and moved on, haha.
I've returned! This game is done so well. Very simple but engaging puzzles with intensive countdowns and a reasonable difficulty steps-up. Visual very stylish and space theme to me is always a no-brainer. 5 out of 5
Space is fascinating, isn't it? The idea came from the movie *Gravity*.
Really liked the game, the whole learning the different codes is so fun
I designed it to be different every time! Thanks for enjoying it.
The game's artstyle is so chunky and charming. Honestly it's really inspiring me for my next game! All the buttons and sliders have a great tactile and audio feedback to them, to the point i just like clicking around to hear them. great job!
I'm glad I inspired you! Please make a game full of buttons! :D
I came back home! I love your manual based puzzles.
Thank you! I was worried it might be too hard.
Love the visual style
Thanks a lot :)
Cool game with great art, shame I'm not very bright!
No, maybe I didn't explain it very clearly... Thank you for enjoying it.
Nah that's the point, let people figure it out!
I like this one! Simple, yet super fun! I loved the art! Hope this one gets at least to the top 100!
Thanks for the compliment! Reaching 100 will probably be tough, haha.
You can do it! The game is great!! 5 stars btw :D
Simple, quick and clean! Not too stressful but also not too soft use of the countdown mechanic, very fun experience, would play a bigger/longer version of this game for sure.
I always get excited about making Game Jam games longer, but I need to finish the one I'm currently working on, haha. Thank you for playing.
Creativity 5/5
Funny puzzle game. I had fun after learning what to do. The game invites you to solve the puzzle naturally.
Visuals 5/5
Very clean and pretty shapes. The itch io page was very cool too.
Gameplay 4/5
I felt that sometimes I did it all correctly and I still missed it. I am not sure if this was a bug or what cause just reseting the game and trying again it worked properly.
Overall 5/5
I had a great time playing this simple game. Very complete even for game jam. It does matched the theme properly.
I thought I made it a little loose, but I'm really grateful that you enjoyed it :)
I like the presentation of this—clean shapes, with the little object floating around in front of you. It might be post-jam brain but I had a lot of trouble understanding what to do. (I think the camera needs to be pulled back just a little bit so I can see all the symbols on the dashboard).
Couldn’t figure out the second step after the countdown started! Either the use of the triangle button eludes me or the sliders on the right require more precision than I can muster. (Maybe they should snap into the 25% steps?)
Sorry for the lack of explanation! I didn't have enough time to put more effort into it. It's a puzzle game where you have to solve problems on a green screen within a time limit, but I've added some tips to the game instructions! Thanks for playing. :)