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Knightfall Caverns's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2900 | 3.603 | 3.750 |
| Narrative | #2917 | 2.802 | 2.917 |
| Audio | #3586 | 2.962 | 3.083 |
| Enjoyment | #3700 | 3.122 | 3.250 |
| Artwork | #4005 | 3.203 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A 4-bit counter indicating actions taken by the player and results in level changes.
(Optional) Please credit all assets you've used
See Description for full credits coming soon. but Brackeys Platformer Assets bundle, and OpenGameArt.org CC0 assets other than our team's designs and work.
(Optional) What would you like to be called if GMTK features your game?
Seth Mason with Time Heist Entertainment
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Comments
Well done! The core idea is really creative, your levels were well designed, but I think there's a bit too much UI. I don't think everything is really useful and having too much stuff shown can be a bit confusing. And I didn't really know how many coins I had to gather on each levels (but it hasn't really been an issue so maybe it doesn't matter). Anyway, congrats for your game, it was fun!
nice job ! i had fun figuring out the mechanics, cool way to go about the theme! cool level design and neat mechanic ideas !
Love the artstyle. It was hard playing on the keyboard, I wish the controls were more intuitive (use ASDF or ZXCV instead of Ctrl, Shift and Alt). I died after using all my bombs and got stuck :(
Love the artstyle. It was hard playing on the keyboard, I wish the controls were more intuitive (use ASDF or ZXCV instead of Ctrl, Shift and Alt). I died after using all my bombs and got stuck :(
good game
Didn't understand at first how the timer worked, turns out it wasn't a timer :D the puzzles are fun and the mechanic to walk around to make the monsters switch into coins is a fun idea. The only thing I found a bit annoying was the text that took 1/3 of the screen and couldn't be removed. I'll have to find friends to play the co op version :D very nice submission wished it was a bit longer!
I've struggled a bit with the timer and the control scheme at first, but it is a fun game once you get the hang of it. Good job!
I've tried a few more games, and this was a pretty good endless runner from the Jam: https://xullien.itch.io/too-hot-to-stop
when i move this green things just goes crazy i am not shure why i am guessing it is supposed to be a 4 bit counter.
Yeah! that bit counter could use either better explanation or redesign/drop. Thank you for playing it!
By the way, great job for a first game jam game! I'm sure you took some serious time on putting that together! good experimentation with power tradeoffs. everyone check it out here: /jam/gmtk-jam-2026/rate/4810757
The swap countdown is clever and adds an extra something to think about.
Thank you! It was fun to play with for sure!
Took me a few tries to understand what was going on, even with the help text. I still don't quite understand the C/T on the far left. But once I understood the swap, many levels can be cheesed by rapidly hitting left/right until the countdown hits, then grab the enemy coin hahaha. This is solid, I liked it.
😂😂😂 yep! For sure! Thank you for playing my game! I’ll check out yours soon!
by the way, that was fun to play your game! everyone go check it out!
/jam/gmtk-jam-2026/rate/4827627
Always enjoy a puzzle platformer, I think the idea of switching phases is super cool too! I think the game could be a bit more intuitive, I struggled a bit starting up. After that it was very nice, I think the kind of ominous music fits super well too.
Great! Thank you so much! I will go over and take a look at yours in a bit.
Great work! your puzzles were some really good ones! everyone should go check out ArjenK's game here /jam/gmtk-jam-2026/rate/4828024