Really neat wee game! As others have said it was initially hard to get the idea of what the goal is and such but once you pick that up fairly quickly it reveals a pretty engaging puzzle game.
It's very satisfying watching everything play out when you press play. I also really like the dual-use of the fuse length being both how far it pushes you and the delay until it triggers - it means you can create some fun puzzling situations later on!
I also really like the approach to tutorials used here - no text needed just mark the square. The downside is it feels like you're kind of just going through the motions on the early levels, but that will probably be true for a tutorial regardless.
I think to really push it to the next level I'd love to see a couple things from the level design. I think there could have been a smoother difficulty curve. It felt like most levels you could just go one step at a time, count the spaces needed, and that just worked. Then when I got to the level with the double buttons that you had to push with bins it felt like a massive jump because all in one level you:
- introduce that bins can also push buttons
- have complications that mess up the "naive approach" and force you to think carefully about both timing and positioning. Having these complications is great, but it was big of a jump to go from 0 to lots in one level.
Similarly I think there's some neat mechanical interactions here, but I'd love to see levels that force you to encounter it if you take the "naive approach", and I'd love to see those ideas played with further before introducing others. For example it was a "oooh interesting" moment when I first realised that if a bin was pushed into a fuse trail it would cut it off and stop the explosion. But then it didn't really come up in any of the few levels after that.
Overall, really great entry that you should be proud of! I'm sad I didn't get to it in time to actually rate it!




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