Wasn't able to reach 50%, from reading the comment I se there would have been an upgrade menu then, but hey, I guess I'm just bad haha! Good job on making your first gam during this jam!
I like the idea of attaching itself to some time reference and having to reset to find out the real time you have and how the map evolves during that period! Well done!
Ahhhh having to reload in such a short time (and the timer ticking in our ears) is so stressful! Haha love it, makes it tense and forces to aim the bullet in their slots correctly.
Love the atmosphere of the game. Having to wait for the auto-jump makes it a bit hard but adds some tension and forces on quick decision making. Good job!
Rather unique game for this jam! Well done on achieving so much. Same downside as the others said, the huge countdown in the middle of the screen seems out of place.
Thank you for playing! I was scared of making the game too difficult and not enjoyable by making them too fast, I guess that's why you didn't encounter them on the first run, or maybe you were super lucky haha! Thanks man!
Hey man! Really great idea, albeit a bit difficult to get a win, couldn't achieve it. But the idea of the tactical pause and handling the movement and passing is great. Well done!
A bit hard to pick up, and frustrating to go so much slower than the enemies, I would have preferred faster movement with more enemies spawning around. But it's a good game and it feels good to stomp a bunch of enemies at once!
I like the idea of having to bounce the bullets and the danger of the bullet coming back at you. I "cheated" my way on some levels because the bullet doesn't disappear and can roll to the button by itself.