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(+1)

Loved it!

Introducing the lore with background images and music was really great, I got instantly hooked.

And then the gameplay mechanic to attack and parry was great, it felt immersive!

The only critic I'd make is that the combats are a bit too long. I think it would be a good idea to first have a really short combat to get the hang of it, and then on each "level", increase the difficulty/length of the combat (as well as add additional mechanics, if you have time/inspiration)

By the way I was never attracted to turn-based games, but this one feels different, well done!

Happy to hear the cutscenes felt nice! I always really liked the way Slay the Spire displayed their events and cutscenes, so I tried to put some of that into the cutscenes of this game. I also wanted the player to have some influence over their damage in- and output other than choosing actions, so I added some qte's to everything, glad that feels nice and immersive!

I totally agree with you on the fact that the combats take a tad too long. A short first combat is a nice idea, I suppose I could've split the first crewmate fight into two separate ones with some more variation! I initially did want to add some more mechanics, though I ran short on time in the end unfortunately.

Thanks a lot for playing, and for the feedback, I'll keep it in mind :D