This was really hard with the randomness but I enjoyed trying to beat my score. You did a good job.
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Counting Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #801 | 4.091 | 4.091 |
| Artwork | #2726 | 3.506 | 3.506 |
| Enjoyment | #2779 | 3.319 | 3.319 |
| Audio | #3530 | 2.990 | 2.990 |
| Narrative | #6222 | 2.147 | 2.147 |
Ranked from 395 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using number keys to move further down an infinite tunnel.
(Optional) Please credit all assets you've used
All art & programming were done by Chad Boxer
SFX made/found on jsfxr & pixabay
Music made on BeepBox
(Optional) What would you like to be called if GMTK features your game?
Chad Boxer
Comments
I think this is the first game I've played that really fits the theme! I've played it when it was still in development and now the game is really cool! with the little power that helps you in difficult situation. Some times though we just wait the right number to appear. But really nice game!
Cool concept! The game is really fun and "relaxing".
The art looks really cool too and fits the atmosphere of the game well.
It's an interesting take to turn digging into a countdown mechanic, and the pickaxe does give some strategy in not having to push down blocks. Pretty similar to Mr. Driller.
I kinda wish that the player can see more far down though, especially since the game seems to really emphasize planning out how best to push and break blocks in a way that benefits the player. Otherwise, I often find myself stuck wasting time for the pickaxe or for the right column to be pushed down.
Great game! It was hard to understand what to do at first, fore some reason i Thought that pushing columns charged the pickaxe, but that's definitely on me not beinga ble to read. Such a clever mechanic, and it gets surprisingly addictive once you start planning which columns to push. I also really liked the risk/reward of deciding whether to keep descending or wait a bit longer ore save up for the pickaxe! keep it up!
a little confusing with how the breaking mechanics work but a clever concept
Loved the art style! Felt really polished and cohesive! Gameplay was also super engaging. Nice work ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
The control is a little hard to get used to, however it’s enjoyable to play. It would be more fun if there are ways to get unstuck (maybe destroying one block below us, but loses one bomb count. Refreshing mechanics!


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