I appreciated that the audio synced up with the gameplay. I was frustrated that dying sent me back to level 1 instead of restarting the current level
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La Bomba's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2126 | 3.769 | 3.769 |
| Artwork | #3694 | 3.269 | 3.269 |
| Enjoyment | #3864 | 3.077 | 3.077 |
| Audio | #3989 | 2.885 | 2.885 |
| Narrative | #5455 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a bomb that needs to evade enemies until the countdown ends and you can explode them
(Optional) Please credit all assets you've used
Sfx by Freesound
Music by Zapsplat
3d city : Simple low poly by VenCreations
Comments
Interesting concept to have to evade yet stay close, all while sticking to the countdown! Very thematic. Would've loved to see more emphasis on the scoring, some levels you couldn't explode everyone and wasn't sure if I was doing well? Oh well, I'm taking everyone down with me!!!
Really fun and cool concept but for some reason it wouldn't lock my mouse to the center which made it very hard to move the camera
I love the concept on show here. Gotta love the DnB track. I'd be keen for more.
Pretty cool concept and game , i loved the music so much even tho it was the same one lmao
Good job on the main menus art, the concept of the game is good.
Cool concept and fun gameplay. Though I would recommend making it more satisfying like maybe more particles or some vfx. Cool game
Having the countdown as a sort of tag game is so well thought out. The game could really benefit from adding some juice but it still has a good vibe as is. I think the score is based on how many firefighters are in the explosion on round's end but I'm not too sure about that, could be a bit more clear
I like your take on the theme, and how you approached the visual and narrative design of melee and ranged units, then being firefighters :) The game design of keeping melee enemies close is creative and the rolling mechanic is appealing to my brain because I have to constantly roll/dash in such videogames, ahah. It was fun!
Nice menus and graphics, and a clever concept! It's very game design-y to have a mechanic where you need the enemies to be close, but not too close. Sometimes when you spawn in it's a little difficult to get an idea of where to run to, because the camera is fairly zoomed in. Also, the web version didn't seem to capture my mouse, which meant I could only look around about 180 degrees. That aside, this is a fun little game!
I'm going to blow up, and i'm letting everyone know. (Very fun game)
Great job for making a 3D game in 4 days, I love the art and character design! Evading the enemy until the timer runs out is a smart idea!
This game is real fun! The Bomb as MC is so fun to play. Balancing not getting wet and get a lot of points was thrilling. Good job!!







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