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A jam submission

Anti-Blast ProtocolView game page

if cucumber is brave enough to fly a rocket then you are brave enough to save his life
Submitted by _cyberDilf — 48 minutes before the deadline
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Anti-Blast Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#55302.2552.875
Creativity#60302.9423.750
Enjoyment#77802.2552.875
Artwork#79942.2552.875
Audio#87021.7652.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must prepair the rocket into the flight under 5 minutes or it gonna boom

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Comments

Submitted

I liked the concept, but it was a bit buggy for me. Sometimes the elevator would drop me right through the floor and out of the map. Also, if I got too close to the fences, I'd get stuck and couldn't move.I liked the concept but it was a bit buggy for me, sometimes in the elevator i went right throught the floor out of the map, also i were were to close to the fence, my movement was locked

Submitted(+1)

I eventually managed to do it! I like the varied tasks you need to complete before the rocket is done. I also like the time management required from the challenge panel having a 60 second cooldown between games.

To me this game has three major gameplay problems; 

1. The elevator. That thing would ALWAYS be just leaving when I was ready to rise out of the pit, not only wasting my time but also being a frustration. If there was a way to control the elevator myself, I would only have myself to blame if it's in a bad spot, but as it stands it felt like a huge hindrance to my enjoyment.

2. The physics. Every time I'd try to bring the fuel container over, the cable would break and no longer need to pull the big fuel canister with it. One of the colored cables also did this weird disconnect thing and fell down into the pit (my favorite place to be). Those things need to be put under control. There was also one time I was carrying the how-to book up the elevator, and because it touched the wall of the elevator, it got stuck in it and I had to restart the run.

3. The item carrying system. For the big rocket fins in the pit, it didn't matter how they were oriented, so it didn't matter. For the cables and screwdriver on the other hand, getting them to be the right orientation was a big pain. A way to rotate your held item would help out a ton.

I can tell you put a lot of work into the environment here, and there's lots of 3d models you made for this. You did a good job with the level design, there's just some gameplay stuff that gets in the way of the player appreciating all the good parts.

For four days, this is really good. You should be proud!

Submitted

I wasted a lot of time waiting for elevator. I wish there was a button to call it.

Submitted(+1)

I really enjoyed playing your game! Very Creative XD

Developer

Thanks you, happy to hear it