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Runaway Robot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #7051 | 2.000 | 2.000 |
| Audio | #7504 | 2.111 | 2.111 |
| Creativity | #7648 | 2.556 | 2.556 |
| Enjoyment | #8785 | 2.016 | 2.016 |
| Artwork | #9155 | 1.952 | 1.952 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the robot's battery loses power, it's charge counts down to zero based on and sometimes replenished by your actions.
(Optional) Please credit all assets you've used
All original Assets and Music
(Optional) What would you like to be called if GMTK features your game?
AverageJoe and Sayfer
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Comments
I managed to phase through a wall at one point, but I had fun!
Game looks good and has a clear premise! Fell out the map at one point, but with a bit more time to polish this could be really solid!
I ran away!
I ran away!
What a vibe!
Wish I had a bit more of a tutorial section before some of the hard bits. Especially with the grappling hook
Great concept, maybe the execution wasn´t great, the character fells a bit floaty and some parts of the lever aren´t placed correctly, but it managed to give me some funny moments
This is a neat concept, tying the countdown theme to both the time to end and the battery keeping the player alive. With a bit more time and polish I can really see a game like this do well. Well done!
Oops I accidentally played without the grapple hook. I was wondering how to get to the end haha. Main character looked funky.
Fun little game, I liked the grapple a lot and the idea of having a battery that needed recharging was interesting and I could see being fleshed out more with more time. It was a bit buggy though, I kept getting stuck on geometry that I shouldnt be getting stuck on. My best time was 29 seconds