Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Runaway RobotView game page

RUN! Make the escape before your battery runs out!
Submitted by AverageJoe6 — 4 hours, 13 minutes before the deadline
Add to collection

Play game

Runaway Robot's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#70512.0002.000
Audio#75042.1112.111
Creativity#76482.5562.556
Enjoyment#87852.0162.016
Artwork#91551.9521.952

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As the robot's battery loses power, it's charge counts down to zero based on and sometimes replenished by your actions.

(Optional) Please credit all assets you've used
All original Assets and Music

(Optional) What would you like to be called if GMTK features your game?
AverageJoe and Sayfer

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

I managed to phase through a wall at one point, but I had fun!

Submitted

Game looks good and has a clear premise! Fell out the map at one point, but with a bit more time to polish this could be really solid!

Submitted

I ran away! 

Submitted

I ran away! 

Submitted

What a vibe!

Wish I had a bit more of a tutorial section before some of the hard bits. Especially with the grappling hook

Submitted

Great concept, maybe the execution wasn´t great, the character fells a bit floaty and some parts of the lever aren´t placed correctly, but it managed to give me some funny moments

Submitted

This is a neat concept, tying the countdown theme to both the time to end and the battery keeping the player alive. With a bit more time and polish I can really see a game like this do well. Well done!

Submitted

Oops I accidentally played without the grapple hook. I was wondering how to get to the end haha. Main character looked funky.

Submitted

Fun little game, I liked the grapple a lot and the idea of having a battery that needed recharging was interesting and I could see being fleshed out more with more time. It was a bit buggy though, I kept getting  stuck on geometry that I shouldnt be getting stuck on. My best time was 29 seconds

Viewing comments 29 to 21 of 29 · Next page · Last page