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(+2)

Artwork is delightful, vibe is pristine, but the accesibility is very hard. The controls feel clumsy and the tutorial is overwhelming. Maybe the systems could be introduced one by one instead of all at once? The concept feels very Papers, Please! inspired, and I would love to be able to feel the same ease of playing with your twist on

(1 edit) (+1)

Thank you for the feedback! Yes, the game is inspired by Papers, Please!, but  we couldn't flesh out the game fully before the deadline, hence the overwhelming tutorial. Post jam, we plan on making the game accessible, slowly revealing different features through gameplay and the passengers having modifiers that you need to track and be aware of. I'm glad you found the idea intersting.