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Raphkitue

23
Posts
A member registered 63 days ago · View creator page →

Creator of

Recent community posts

Thanks for the review! I agree that this is likely what is missing in what I created, I'll keep in mind to make a stronger theme and add more variation to the harmony too. I believe with developing the tracks further I would have liked to add some different sections

Thank you for the feedback :)

Thanks for the advice, I'll keep in mind to play around with reverb and effect in such cases, I also agree some stronger theme might have been helpful to make it more OST-ey.

Extremely vibey. I love the mix of electronic sounds and more traditional/cultural touches. I would definitely see this as a song running during an exploration filled with mystery, with a very driven character. 

What an epic sound. The variation in intensity is very cool. One thing I could have liked is some different tracks for knowing a bit more about the game itself

Wow, what a huge amount of work here. Everything sounds coherent and the soundtrack really seems to have its own identity 

Nice tracks, I definitely felt the melancholy and desolation of this world. Maybe I would have wished for a bit more identity to each track? 

Oooh, extremely creative, I love it! I hear the exploration definitely inside the game but also in the creation of the tracks. The vibes, the mystery, it's all there. I also feel like the mixing is very nice, nothing sticks out that shouldn't, and there's always something interesting at the top

Oh wow I really loved the night exploration track, did you record that classical guitar? There were a few moment with slightly displeasing intervals, but the general blood/dead/desolation vibe was really there for me!

Sounds great! The vibe is really good and matches your game really well. 

Great game, incredible polish and amount of content for a game jam, I hope you guys are proud

Great game! The different types of challenges, the arcade style fast gameplay, the incredible polish, everything is so on point. Having bosses with some slight personality feels very Balatro-y. Overall really good. The music could be made to match a bit more what's happening

Great game! The different types of challenges, the arcade style fast gameplay, the incredible polish, everything is so on point. Having bosses with some slight personality feels very Balatro-y. Overall really good. The music could be made to match a bit more what's happening

Super fun puzzle game. Complexity grows quite fast, and having to keep the entire backtrack in mind makes it more difficult. The movements are a bit off but that's not the main point of the game I believe. With some variation on how we have to approach the levels, this could be a fun bigger game!

Great little game, feels very competitive and very well done. The countdown really gives you an incentive to play when you're not really into just drawing

I love it, you feel like you're trying to fall asleep and all thoughts are just coming up to you. I started reading the notifications at some point and got baited by "Is that your alarm going off?" or something like this. Pretty fun to have to navigate the mini games while counting. Maybe a bit difficult at first glance but that's really a satisfying challenge to me

Unsure how the feathers are a scarce resources, as you never really need to use them, but the idea is there. If the feathers become necessary, you might want to have some backtrack mechanism, or a way to replenish some when you really need it so that the player doesn't get indefinitely stuck

I love this game, it's simple and smart, with great word play :) It looks simple but I think the artwork and the music are to the point. Keep going!

I unfortunately got stuck in the ground when I used the teleportation. Otherwise pretty fun, but the movements don't feel very smooth. The level feels like it's definitely doable, and the power ups are indeed very fun to use

Artwork is delightful, vibe is pristine, but the accesibility is very hard. The controls feel clumsy and the tutorial is overwhelming. Maybe the systems could be introduced one by one instead of all at once? The concept feels very Papers, Please! inspired, and I would love to be able to feel the same ease of playing with your twist on

Two words: love it

Lovely concept. It gets hectic pretty fast, but pretty enjoyable

Very fun to play. It could benefit from some progression through levels, and maybe some more controls/objectives explanations. Also the clocks on the walls don't move, too bad they're not timers :D