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Bringing the Count Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1220 | 3.500 | 3.500 |
| Enjoyment | #1955 | 3.500 | 3.500 |
| Artwork | #3762 | 3.250 | 3.250 |
| Narrative | #3923 | 2.562 | 2.562 |
| Creativity | #5500 | 3.062 | 3.062 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme of Count Down because you're bringing Count Badcula down his tower and lead him into the sunlight to take him down.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Lincoln J
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Comments
I bet the game creator must been chaised by a vampire (lol) and it's so fast! btw, it's also very funny and I like that!
The music in this is a BANGER! Also fun to play and quite challenging! There are a lot of Dracula themed games this jam and this is the one I decided to play :D
I like the sprite for the count! The art direction and literal direction had me thinking of Downwell while I was playing.
eheh really funny! good job!
Haha this was a neat little entry. Had a blast playing!
Fun for a few playthroughs!
gotta learn how to learn the slide a bit, maybe could've done more with that too
Great sound and art design in general! Absolutely dusted dracula
I like the direction and interpretation. The controls are slippery and the count is fast though. I would also love to know how far I got in some of my runs too.
Amazing soundtrack and artdesign. The jump felt a bit useless, but a dash would've been great.
Man, that Dracula is relentless (couldn't beat it but had fun over a couple runs. Really liked the art!)
Really creative intrepretation! Count is really fast and the player is very slippery which makes the game very intense. Requires some memorisation to beat but pretty fun.
This count is really fast! soundtrack is working very well for this :)
Super cool idea! The soundtrack did a good job adding to the tension
This was super cute! Reminds me of Downwell quite a bit. Well done!
Fun! It's not ideal that on a successful run, the count is off-screen for most of it, so you have no idea how you're doing - maybe some sort of meter would be nice to have?
That's a good idea! I just didn't want to make him too fast, and I ran out of time to think of a more elegant solution.