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A jam submission

TICKSTACKView game page

BUILD AND CLIMB
Submitted by ln404 (@ln404t) — 4 hours, 28 minutes before the deadline
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TICKSTACK's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#6693.6963.696
Enjoyment#9623.7833.783
Creativity#9654.0434.043
Artwork#11733.9783.978
Narrative#50732.3482.348

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to climb up before the countdown ends. also time is a currency for placing block

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
ln404

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Very fun and awesome game. I had a lot of fun and enjoyed it a lot. Great job!

Submitted(+1)

Awesome game! It remind me of Chicken Horse with a neat twist. For a jam game, well done!

Submitted (1 edit) (+1)

Hello! I streamed your game, and I enjoyed the idea! Having time as a double currency is good for having moments where you have to stagegize well in the game. I found unfortunate though that by just stacking up on time you can lose the sense of urgency, I believe with some balancing and difficulty scaling it could be a pretty cool challenge to get the higher score. C:

Here's the vod (game is at 2:21:00)

Submitted

Wow, this is super cool. The artwork is very nicely done and consistent, reminding me of baba is you! and the construction mechanics somewhat like ultimate chicken horse! Only minor gripe is that sometimes it felt like I wasn't sure where the next time addition was going to come from and so I was quite panicked and it led to overpsending or underspending my time. but really that's likely more of a skill issue on my part haha. Really nice work with this!

Developer(+1)

Thanks for the feedback! Btw for situations like this there are W and S keys during the BUILD phase that let you move the camera up or down to see what’s coming next.

Submitted(+1)

AH good to know! I'll give it another shot and become unstoppable haha

Submitted

Amazing work! One of my favorite games in this jam. So much polish, the audio and visuals are so whimsical and add so much! Everything together just makes the overall gameplay loop and beating the timer so satisfying I couldn't stop!

If you guys do put want to put a bit more into it, I'd love to see more challenging sections or obstacles as you go on, since I only lost at the start of my first playthrough when I didn't really understand it, but by my second I soon felt I was able to go endlessly (I told myself I'd stop at 400 lol).

Great work!

Submitted
this is so amazing. really snowball-y with a flat difficulty curve tho. once you get all the upgrades it becomes just a double jump, pause, place a block, repeat but it's just a gamejam and I'm guilty of that myself. the artstyle is *chef's kiss*. amazing entry, fun spin on the theme. I do think the timer could go down while picking the next block though to add more pressure, same with finding a way to somehow make the game harder as it goes on. good stuff

Submitted(+1)

Wow I really like this! Im bad at it, but I like it!!! The style is awesome, the art and the cute little ghost and his sound effects. Very fun!

Submitted(+1)

Funky music and fun gameplay loop but it's a little easy. Gave up with 500m climbed and 377 seconds in the bank because I could have gone on forever. I think the game could do with either some more risk or a way to finish and submit your score.

Submitted(+1)

awesome game, way harder than i thought it would be but i really enjoyed  :)

Submitted(+1)

"oh that reminds me of Mosa Lina" *check peage* "oh"

Developer

hehe nice! I LOVE Mosa Lina!

Submitted(+1)

The concept is very cool and fun, a big potential! I think the game could be more balanced with more time, can be hard to climb, but the gameplay is very interesting, great work! 😄

Developer(+1)

Yeap! I completely agreed on balancing issue! I didn't have time to add difficulty scaling so it's super easy in a late game

Submitted(+1)

amazing! very stylish. especially the UI hint, concise and not breaking the art

Submitted(+1)

Interesting idea, qute art work!

Submitted(+1)

I do agree with some others that the timer feels a bit harsh, and the player controller feels a little weird to control at times.

But other than that, this is a very well made game. The musicthat  perfectly fits the quirky artstyle, and the art direction in general really stand out. Well done!

Submitted(+1)

Fun little game with on point art style. At first I kept losing the moment I started climbing without understanding what's going on but figured it out over time. Love it. 

Submitted(+1)

It's a great game! The mechanic is fun and the art style is very good! Only problem is that you  can stick to walls

Submitted(+1)

I love the gameplay

Submitted(+1)

It's fun! The build-and-climb cycle works well. My only gripe is that once you have all the power-ups and enough time, the difficulty stops ramping up. Still, it's one of my favorites so far.

Submitted(+1)

Very well-made and polished game. There are minor bugs with jumping mechanic (if it is Unity I assume the issue is with physics property on platforms) cause the ghost sometimes stick to corner of platfrom. Even though there are some interesting dynamics with that glitch if you rotate recently placed platfrom.

Submitted(+1)

I played Mosa Lina a lot, and now I have this, and it’s beautiful. My love for this game

Viewing comments 31 to 12 of 31 · Next page · Last page