Very fun and awesome game. I had a lot of fun and enjoyed it a lot. Great job!
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TICKSTACK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #669 | 3.696 | 3.696 |
| Enjoyment | #962 | 3.783 | 3.783 |
| Creativity | #965 | 4.043 | 4.043 |
| Artwork | #1173 | 3.978 | 3.978 |
| Narrative | #5073 | 2.348 | 2.348 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to climb up before the countdown ends. also time is a currency for placing block
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
ln404
Comments
Awesome game! It remind me of Chicken Horse with a neat twist. For a jam game, well done!
Hello! I streamed your game, and I enjoyed the idea! Having time as a double currency is good for having moments where you have to stagegize well in the game. I found unfortunate though that by just stacking up on time you can lose the sense of urgency, I believe with some balancing and difficulty scaling it could be a pretty cool challenge to get the higher score. C:
Here's the vod (game is at 2:21:00)
Wow, this is super cool. The artwork is very nicely done and consistent, reminding me of baba is you! and the construction mechanics somewhat like ultimate chicken horse! Only minor gripe is that sometimes it felt like I wasn't sure where the next time addition was going to come from and so I was quite panicked and it led to overpsending or underspending my time. but really that's likely more of a skill issue on my part haha. Really nice work with this!
Amazing work! One of my favorite games in this jam. So much polish, the audio and visuals are so whimsical and add so much! Everything together just makes the overall gameplay loop and beating the timer so satisfying I couldn't stop!
If you guys do put want to put a bit more into it, I'd love to see more challenging sections or obstacles as you go on, since I only lost at the start of my first playthrough when I didn't really understand it, but by my second I soon felt I was able to go endlessly (I told myself I'd stop at 400 lol).
Great work!

Wow I really like this! Im bad at it, but I like it!!! The style is awesome, the art and the cute little ghost and his sound effects. Very fun!
Funky music and fun gameplay loop but it's a little easy. Gave up with 500m climbed and 377 seconds in the bank because I could have gone on forever. I think the game could do with either some more risk or a way to finish and submit your score.
The concept is very cool and fun, a big potential! I think the game could be more balanced with more time, can be hard to climb, but the gameplay is very interesting, great work! 😄
amazing! very stylish. especially the UI hint, concise and not breaking the art
I do agree with some others that the timer feels a bit harsh, and the player controller feels a little weird to control at times.
But other than that, this is a very well made game. The musicthat perfectly fits the quirky artstyle, and the art direction in general really stand out. Well done!
It's a great game! The mechanic is fun and the art style is very good! Only problem is that you can stick to walls
It's fun! The build-and-climb cycle works well. My only gripe is that once you have all the power-ups and enough time, the difficulty stops ramping up. Still, it's one of my favorites so far.
Very well-made and polished game. There are minor bugs with jumping mechanic (if it is Unity I assume the issue is with physics property on platforms) cause the ghost sometimes stick to corner of platfrom. Even though there are some interesting dynamics with that glitch if you rotate recently placed platfrom.
I played Mosa Lina a lot, and now I have this, and it’s beautiful. My love for this game





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