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A jam submission

ShroomerView game page

A race against your alarm clock!
Submitted by 123tris, Kurisu, phbarralis (@phbarralis), chaos-1001 — 2 hours, 36 minutes before the deadline
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Shroomer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8083.8333.833
Artwork#14973.8573.857
Creativity#16943.8573.857
Audio#22093.2623.262
Narrative#31742.7382.738

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a race against your alarm clock! The player's health is a count down, player gains time killing enemies and taking damages reduces your countdown

(Optional) What would you like to be called if GMTK features your game?
Idomi Games

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+3)

I loved the visuals of your game!! gg 

Submitted(+1)

I loved the paranormal, dreamlike atmosphere - it was interesting to see a style similar to our game) The camera controls felt a little bit unusual, especially since I couldn't turn a full 360 degrees, but overall it is good.

Submitted(+2)

This was really fun! The cover art is also amazing instantly grabbed my attention out of so many. Really well done!

Submitted(+2)

This is so fun, though i wish it told you that you could wallrun and double jump in game

Submitted(+1)

Damm this game is really well made! the movement feel to smooth to play, you really nail the movement shooter mechanics. And I really like the aesthetic of the game, it really on point with the lucid dream theme of the game. I also really like how the timer is on the sky instead of being a normal ui. very cool!

Submitted(+1)

GODDAMN. THAT WAS SICK. I WANNA GO TO SLEEP AGAIN. LET ME GO BACKKKK

Submitted(+1)

Let's start with the main thing, this is a game
Submitted(+1)

A little crazy, but i like it

Submitted(+2)

The dream-like atmosphere is incredibly unique, and the movement feels so satisfying. Such a creative take on the countdown theme—I had a great time playing!

Submitted(+2)

Really awesome work on the designs and 3D models! The music fit so well too! The sky timer and smooth platforming made me try to speed run it which is very fitting!

Submitted(+2)

this was really trippy, the design was nice! :D

Submitted(+1)

This is so aweseome! love the gameplay, almost won (i think) but didnt feel like doin it all again with the lack of checkpoints or a stopwatch to beat my own time. Overall super well executed tho!

Developer (1 edit)

I realized after the fact that some kind of stopwatch would've been great considering how speedrunnable the game is and that that might also encourage players to retry. A lesson for next time!

Submitted(+1)

I realized after the jam that a stopwatch would have been great on my game too (its also a fast paced fps lol)! Live and learn ig :P
Congrats again on such an awesome submission!

Developer

Thank you!

Submitted(+1)

this rocks!! the shooting feels so good and the map is very cool and fun. sometimes i got lost a little and the squeaky sounds were driving me nuts a bit but overall super dope fps, great stuff!

Submitted(+2)

Oh man I love this style super super cool. The strange structures, countdown in the sky (which btw is a super cool way to incorporate it), the enemies, the ton of different strange textures love all of that. I'm impressed you manage to build out such an area, I was considering doing 3D but was really worried about not being able to finish the environment but you guys did a great job. Oh and the fact that there is movement tech lol. Anyway great game.

Submitted(+1)

trippy, 5/5

Submitted(+2)

great game! love the idea of the countdown being the sky itself rather than in the ui

Developer

thanks for trying the game Donovan!!

Submitted (1 edit) (+1)

I am very impressed you guys were able to make so many areas and have them all unique! I loved the aesthetic and it was an interested take on the killing gives you time idea. 

Our game had a similar mechanic. Id love to hear what you think about it if you get the chance!

also im gonna hear that jumping noise in my dreams tn haha

Submitted(+2)

Interesting idea! First speedrunning style game I’ve seen.

Something that I think could be better is having some varied sound effects (both adding unique sounds and randomized variation to the ones that do play). The current one got annoying after a bit.

Good job overall!

Developer

Thanks for playing the game and your feedback!

(composer/sound designer here) I wholly agree with you, except for a couple ones (like the gun), almost none of the sound have variation and it does get boring after a bit! I was kinda rushed with the amount of sound effects to do for the 4 enemies (attack, idle, death ...etc) that I didn't have the time to work on variations.

Submitted(+1)

Understandable! Not sure if Unity has this built in (I know Godot does), but when playing a sound, a random pitch and/or volume variation can be used on the game engine side. This means the sound designer doesn’t have to add each variation themselves (unless you want specific variations).

Developer

yeah we used FMOD and I did to pitch/volume random variation (but maybe not enough). I was more talking about creating different variations for the same sound, like you know exporting jump_01, jump_02 ...etc and randomizing them.

Submitted(+2)

Shrooms indeed!! Loved your entry, at this point one of the few entries ive replayed. i think the timer countdown gives an exciting sense of urgency but is balanced well so that you can still progress. movement took a bit of getting used to but is very smooth for a jam entry, great job everyone!

(sick music too, RIP AND TEAR !!!)

Submitted(+2)

very atmospheric game!! real feeling of dream

Viewing comments 27 to 8 of 27 · Next page · Last page