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nice game game oveerall. I know that its supposed to be dark and hard to see, but i still felt like I had a hard time distinguishing what were walls and what were not. maybe its just me but I feel like you could somehow improve on the visuals to keep the dark and lack of light vibe but make it easy to distinguish walls. I found myself just pressing randome keys and hopeing it was an opening and not a wall.

Thank you!

Yes I think the next step is to work on textures. When that is done it'll be easier to balance the lighting hopefully!