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Thank you! Although the lore might me be more symbolic rather than just said by words so if you want to question something or want me explain some parts lemme know! Spoiler: there’s no actual filler „minigame”

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ye, looking back at it the ladybug, heart (and probably others too) were probably some sort of symbolism given the fact that they a different color palette, But what I was more referring to is altering the mechanics as a form of storytelling (like maybe removing double jump as a sign of weakness or something like that), as I feel its more engaging when the player is actively feeling the emotion/struggles of the character.

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Actually good point! But I didn't make the bunny weaker because bunny was like Lily's (main character's) escape, day dreaming type of thing or even a drug. The bunny was like hers better, clean side, But I will keep in mind altering mechanics when making new game!