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InstaKill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3995 | 3.208 | 3.208 |
| Enjoyment | #5413 | 2.750 | 2.750 |
| Creativity | #6336 | 2.875 | 2.875 |
| Narrative | #8626 | 1.750 | 1.750 |
| Audio | #9625 | 1.417 | 1.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Once game starts, tiles disintegrate under your feet after 5 seconds of you standing on them
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Nobody
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Comments
damn, coding an entire game using SDL3. Respect!
Love the player movement and attacking, feels very smooth!
One thing that bugged me was the skeleton attack. I die when the animation starts and the sword is over his head, instead of when the attack is over me - slashing through me. That gives me a little window to escape the attacks.
Very unique. Good job on finishing!
The movement feels somewhat buttery but still good, I do wish though that the platform disintegration of platforms played more into its role because it only really takes affect when you dash. Still enjoyed it though and has a lot of potential.
I find it hard to stay engaged when there is no audio, though, I like the visuals you picked and the controls feel fun, I really like the amount of dashes and jumps you give in the game, with some obstacles it could be a fun platformer or one game where you can do crazy jumps
Also I think the zoom out/in feels a little too much, maybe making it less would feel better. About the speed of the dash, since the world feels open it’s ok, but if the game would have a more closed ambient, would be nice to make it less powerful, the jumping I think it’s great as it is now and I think the floor should disappear faster to give the player a motive to move constantly and make the game more dynamic. I think that’s all I can say! :)
The visual style is really solid, and the aesthetics are on point - it definitely needs audio to really shine, and some polish and juice to make it sing, but its a really solid foundation as it is. It's got the bones of what could be a fun lil' action platformer, for sure. I absolutely suck at platformers, though, so that first moving platform was genuinely tougher than any of the other enemy fighters I had to handle.
Very sick game! I love the animations of the attacks and the movement is so cool! Though the dash is super overpowered and the game does lack a bit of juice and also polish but I do understand that its a game jam game! A teeny bit of audio and context would also be beneficial but I still had fun with this one! Definitely a good base game that you can improve further if you'd like, a lot of potential here! Good job!!
the game is fun to play but it could have been made better by adding a bit of camera shake and audio , and also i tried to hit space to jump and failed coz most games use space its a Subconscious reflex , but over all it was very fun to play
Very fun game but the dash are a little bit powerful. And please next use the space bar to jump, thanks :). But in overall it's a good game for a game jam, keep it up !