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I managed to get to round 10. This is a great idea, and I liked the juice, the sound effects, the music when you die, it's all very polished. I did find some of the card mechanics to be a little cheatable. For example, the slow/fast cards don't play into the memory part at all, since you can see the wheel go slow/fast (it complicates things later on when there's more than one card, but it's still readable). Secondly, I found that for many rounds I was able to select copies of cards I already had in my deck. This seems like the most optimal strategy, as it reduces the amount of reacting you have to do. I managed to get to round 9 with only "faster" and "early". And as soon as I was forced to put that third card in, and combine it with the other two, that's when I lost. I feel like there needed to be more incentive to use cards like double click or bait, as they are otherwise just way worse for you than faster, early or slow. Perhaps they scale better, but it would have been cool if they gave you more health or something. Maybe I didn't get far enough. Anyway, I hope this doesn't all sound too negative because I did ultimately enjoy the game!

Hello! You previously played “ODDS ON THE CLOCK” during the GMTK Game Jam. In case you’ve forgotten, “ODDS ON THE CLOCK” is the button roguelike deck-builder you played during the Jam, where random events happen.

I’m now developing it further, and I’d like to invite you to playtest future builds when needed.

You can get updates on the game from the server, and I’ll DM playtesters whenever there’s a new build to try. Invite: https://discord.gg/nRPeSkKrY

I’m sending this message to everyone who commented on my jam submission. If you’re not interested, no worries at all.