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Core Breach's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2217 | 3.640 | 3.640 |
| Enjoyment | #4421 | 2.960 | 2.960 |
| Creativity | #4897 | 3.200 | 3.200 |
| Narrative | #5169 | 2.320 | 2.320 |
| Audio | #5389 | 2.600 | 2.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown timer on waves and drill wall
(Optional) Please credit all assets you've used
Just about everything was made by us during the jam!
Stephen Hubbard (https://x.com/ph_hubbard)
Sefton (https://x.com/KorzenDev)
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Comments
This is a cool game, I really like the graphics and the whole aesthetic in general! The gameplay is really fun too, mine-to-upgrade-to-mine... it's a tried and true loop haha. Great job!
Really enjoyed this! I thought the 3D tower defense aspect was especially cool since you don’t see that combination very often. It made the game interesting to play and figure out how everything worked, and I liked experimenting with the different upgrades as the waves got harder. Really impressive for a 4-day jam!
I had a lot of fun playing this game and discovering the mechanics. Performance did degrade quite quickly though so it was hard to play after beating the first 10 waves or so
I had a lot of fun playing this game and discovering the mechanics. Performance did degrade quite quickly though so it was hard to play after beating the first 10 waves or so
interesting art ! had fun, will probably try it again :)
Lmk what wave you get to if you do! Curious as to how far other people can get!
Amazing artwork and game feel, i always am in awe of people who can make 3d games for this jam, amazing stuff
I really love the art style and the upgrade system! I wouldn't know how to fix this but my main nitpick is that the order of upgrades feels pretty set in stone i.e. you generally want to upgrade your mining speed first, then work your way down to upgrading the turrets which seem to be able to hold off the waves pretty well so long as you keep them energized. I wish there could have been more balance in the priority of choices but that might be asking too much for a 4-day jam. Really cool stuff!
Agree! Cool concept, but we could have definitely used some more time to flesh out the balance and game design! Thanks for playing!
i really like the helmet effect!
honestly not bad, i feel like as a proof of concept the game is good, a tutorial would be great but the mechanics aren't too difficult, if there was more time i could definitely see this being a better product. art style, 7/10, music, 8/10, gameplay 8/10.
Pretty cool, but definitely needs an in-game tutorial. 3D graphics were pretty good though.
Game is very well designed, especially for 96 hours. Artwork works great and it was very consistent in the game, had a pretty solid vibe. Audio was good, though a little buggy sometimes but that's to be expected. Perhaps not the most original concept out there, but was still a fun time to play. Great job! Wonderful submission overall.
edit: agreed with the comment below on the tutorial, wouldn't need to be anything complex just to help explain everything going on. Still good work though.
Thanks for checking it out! Would have loved to have a little more time to flesh out a tutorial!
Definitely needs a tutorial of some kind (maybe an overhead view of the map?)
Bugged out after I failed and hit 'Try again' (audio started playing on top of itself so it sounded like static)
it loaded for me, just took a minute. i didn't even realize the enemies were coming in at first, but once i did it was pretty smooth sailing.
wouldn't load :(
broken </3
Mind explaining? What about it didn't work for you?
didn't wanna load i'll give it another try
If you're a fellow FireFox user, HTML5 doesn't work with certain drivers unfortunately.
ahhh okok