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(+1)

Never played a game like this one! It was fun throwing people, but with how confusing the below-deck was I found the easiest way to get points was to wait to throw people into the boat right before they went in themselves. Maybe some landmarks in the hallways would help to navigate?

I agree, having the hallways be randomly generated instead of them being hand crafted is something that I would do differently if I would have to do the project again. That system needed a bit more time to cook then what we realistically had.