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Lock in!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #56 | 4.378 | 4.378 |
| Creativity | #304 | 4.301 | 4.301 |
| Audio | #330 | 3.874 | 3.874 |
| Artwork | #461 | 4.294 | 4.294 |
| Narrative | #1328 | 3.308 | 3.308 |
Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole game is a countdown inside a countdown! You're racing to freedom before the cops catch you - and every single gate you crack is its own shrinking countdown, where waiting longer pays more but risks losing the very time you're trying to save
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Orange Acorn Games
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Comments
Very nice game! Creative interpretation, interesting mechanics, awesome art, soundwork and music fit in nicely, very polished, just very cool overall. Congratulations!
Very nice game! Creative interpretation, interesting mechanics, awesome art, soundwork and music fit in nicely, very polished, just very cool overall. Congratulations!
Really fun game! A lot of content for the time and also interesting mechanics. Good work!
Amazing concept, fun interpretation of the theme. Really simple concept, but quite addictive. I’d have loved to see more variation as the levels progressed.
The one thing of feedback is that I found it fun to really quickly rack up combos, but the game seems to incentivise going slow, waiting for areas to shrink and are worth more, and then hit them. That slows down the game, even though I think the game gets better once you manage to rack up combos.
Otherwise, amazing polish and good game!
Wow. This is super cool.
I'm hooked on your game!
And the main theme turned out so well.
Really liked it! Outlast Trials has a minigame like this that we love with my friends so tha early game was slow for me but also liked the skip it first for more money and other additional stuff. Would've enjoyed some cheaper shop items to be more scattered around, but all in all super good!
The game fits the theme really well. Timing your clicks at the right moment makes the countdown mechanic feel central to the gameplay. I do feel like the formula could use one or two extra mechanics to add more variety, but the core idea is solid and has a lot of potential.
I can see myself get addicted to that pretty quickly. the game idea is so simple but amazing and well executed. good job on you.
I think this can be a full game on steam.
The game is amazingly polish!
Really unique take on the theme! The artstyle and music are charming; they remind me of old flashgames you'd find on CoolMathGames back in the day. Also 67 upgrade 😭
Really cool, really cool!!! And I agree, slime boss increased difficulty in just 1 go...
But besides that, clear mechanics, easy to play, and a mobile port is a MUST - has crazy potential!
Thank you for playing and for the awesome feedback! Slime boss is definitely hard, I dropped a tips comment about that boss on the game page if that helps. Mobile part note taken, appreciate you flagging it!<3
The base loop is great and it feels really good, I love that there's a narrative attached. My only two gripes (which I feel are nit picky because the base gameplay is so well employed) is the shops continually felt too expensive, and I took a while to connect the hearts to the floors the characters were climbing.
Yes the shop was always too pricey for me!
Really fun, the challenge ramps up at a good pace, love the leaderboard!
Neat, simple, perfectly executed, amazing art, fun roguelike loop. I am gonna need a mobile port ASAP cuz I wanna play this offline. My only real complaint is that the slime boss was a huge difficulty jump
Thank you so much for playing, really glad that the loop and art landed the way we hoped! And yea fair call on Slime boss, I’ve left a tips comment about that boss on the game page if it helps for now<3
This is like the perfect gamejam game.
Extremely enjoyable, simple, but hard to master, it packs a lot of risk-rewards gimmicks and has a good take on the theme. My only complaint would be that the music gets pretty repetitive and annoying after a while, other than that, it's definitely one of the most fun game I've played so far in this jam! Great job!!
I agree with the music needing variety.
Sooooo good) Additive, fun, polished - great game, well done!
Man... I hope you guys are going straight to the top of this Jam.
yea, its a good game. really digging the flash art style.
Very creative. Fits the theme and alot of fun.
Wow! Amazing job on the game! Really fun game and it fits the theme really well. I had a lot of fun playing it. Got my best at 9 000 points.
I didnt initially realize that it would be better to wait until the areas where smaller to ensure I get a bigger bonus. My initial intuition was to just take them as quickly as possible. But it feels like a really smart game design to essentially allow the player themself control the difficulty and give them a bigger reward if they want more difficulty.
Really well executed game and the presentation is top notch and it just feels satisfying to play with all of the feedback and juice the game has. This was amazing, and I could definitely see it as a steam game or a really fun mobile game. Really impressive work!