Wow! Great gameplay loop, upgrades system and mechanics. Loved the audio sting that plays when you infect someone too. This really felt like an actual full-fledged game rather than a jam submission. Well done!
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OUTBREAK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #77 | 4.333 | 4.333 |
| Audio | #306 | 3.889 | 3.889 |
| Creativity | #383 | 4.267 | 4.267 |
| Artwork | #1356 | 3.911 | 3.911 |
| Narrative | #1996 | 3.067 | 3.067 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Infecting someone starts a countdown on their life, and since you can't survive outside a living body, their countdown is yours.
(Optional) Please credit all assets you've used
SFX: Some SFX used from https://assetstore.unity.com/packages/audio/sound-fx/game-makers-sound-effects-kit-part-1-220084
Music: "METROID - Background Game Music 1" by Sascha Ende. Website: ende.app
Comments
Nice job, really fun idea and fits the theme in a novel way. Lovely artwork and very polished. I kept getting left with 2 guys in the room walking away from each other, maybe it comes up later in the game but it would be cool if you had some influence on the people to steer them where you wanted. Unless there was a puzzle element to the game and I just missed it, if so, oops.
It is a bit luck based on the random generation currently, and the biggest skill is deciding which host to jump to. But there is also a skill unlocked later on which allows you to steer the hosts a bit. But the game is made in a way where you are expected to lose games rather than just being able to complete every room on the first try. Its built more like an incremental, but I agree that the gameplay makes it feel a bit like you are expected to complete the levels since they have a clear win condition, rather than most incrementals which doesnt really have a win/lose feeling for each run.
Thanks for the feedback! :)
I really enjoyed this game, very polished and well made!
Right up my alley tbh!
Very fun and well polished. What engine did you use?
My only suggestion would be that once you’ve got the “Delayed Death” upgrade that you automatically jump to another infected (if in range) when you die. Or perhaps that could be a follow-up upgrade in the tree.
We used the Phaser game engine for this. Its a web-first game engine and its very quick to build with since there is no compilation step like in a lot of other more heavy engines, and you dont need to fiddle with web build settings etc.
Good suggestion regarding the Delayed Death automatic jump, I think thats a really cool idea! Thanks for the feedback! :)
The game is really GREAT! As soon as you infect someone, the music kicks and it’s AWESOME!
The concept is super cool, especially given the game jam theme. Thanks for the game, it’s fantastic!
Are you kidding! This game is so good! I absolutely love the skill tree you implemented and the unique concept of infecting scientists! Although one thing is it really reminded me of the DVD screensaver! I would scream at the virus like NOO GO THIS DIRECTION!! But, I really loved the game, truly a polished and amazing game! :D
Love the audio! The sfx and music combo felt really responsive and engaging as a player, matched the vibe of the game well. Overall, well executed idea, loved the skill trees!
well polished game with impressive visual effects. The upgrades are well-designed, however the random walking of NPCs could be annoying.
Yeah I agree, its very luck based since the moment is so random. Which maybe isn't what is expected from this kind of game. I added the Control node (under jump distance and then Reflex node) to give the player some more agency to try to correct it.
I was inspired by incremental games where you are expected to lose. But I agree that maybe it gives the impression of being more skill-based, when in fact its very bound by both upgrades and luck.
Thank you for your feedback :)
It is really fun! Such a polished game.
I enjoyed a lot, the game loop is good and have upgrade tree. It is a complete production game.
By the way nice interpretation of the theme.
Great job man!
super polished, simple yet effective gameplay. Art is simple and works. The game actually feels like a commercial game with how good it is.
I really enjoyed that. Great work. I am following and added to a collection so i can do a full play through later.
Wow really fun. Great gameplay loop. Going back for more upgrades after every fail made replaying each level awesome. Very polished from graphics to sound to gameplay.
i noticed one small bug, if you infect person A, then infect person B, then switch back to A, when A dies the level fails even though B is still alive!
Thanks! Glad ot hear you enjoyed it :)
Regarding the bug: thats how its intended to work. If you are on a host when it dies, you die with it. So it makes it more risky to jump back to an already infected host who is close to dying. But I appreciate the feedback, maybe it wasn't clear enough in the game.
Super polished art and design! The effects make everything about this feel really fun.
I could spend forever playing this game, trying to beat it. Plus the Music makes it sooo much more fun
Wow, I really enjoyed that!!
Honestly this is that type of game I would happily and gladly sink many more hours into. The upgrades are fun, the tutorial are very well introduced, the fantasy is great, and the upgrades are well thought out. I really love that you can tweak a bit on where the person walks next after infection. The game is well polished, art is great, the game feel is up there - It is just really fun! Really well done<3
Very well polished for the few days! Definitely deservers more ratings!
I love this game! I maxed all the things I need to buy.
I love a good game wherein you're the villain.







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