Nice job, really fun idea and fits the theme in a novel way. Lovely artwork and very polished. I kept getting left with 2 guys in the room walking away from each other, maybe it comes up later in the game but it would be cool if you had some influence on the people to steer them where you wanted. Unless there was a puzzle element to the game and I just missed it, if so, oops.
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It is a bit luck based on the random generation currently, and the biggest skill is deciding which host to jump to. But there is also a skill unlocked later on which allows you to steer the hosts a bit. But the game is made in a way where you are expected to lose games rather than just being able to complete every room on the first try. Its built more like an incremental, but I agree that the gameplay makes it feel a bit like you are expected to complete the levels since they have a clear win condition, rather than most incrementals which doesnt really have a win/lose feeling for each run.
Thanks for the feedback! :)