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It is a bit luck based on the random generation currently, and the biggest skill is deciding which host to jump to. But there is also a skill unlocked later on which allows you to steer the hosts a bit. But the game is made in a way where you are expected to lose games rather than just being able to complete every room on the first try. Its built more like an incremental, but I agree that the gameplay makes it feel a bit like you are expected to complete the levels since they have a clear win condition, rather than most incrementals which doesnt really have a win/lose feeling for each run.

Thanks for the feedback! :)