Neat Concept, definately makes you countdown
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RIGHT ON TIME!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1456 | 3.874 | 3.874 |
| Audio | #1527 | 3.425 | 3.425 |
| Narrative | #2246 | 2.989 | 2.989 |
| Creativity | #2956 | 3.598 | 3.598 |
| Enjoyment | #3994 | 3.057 | 3.057 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A random countdown runs until you press a BIG button. To "win," you must press the button as close as possible to a random target time (without being able to see where the current timer is).
Comments
Wasn't expecting voice acting! Really cool concept I loved it!
Was too focused on counting and not losing track of numbers to use the items, cool atmosphere, I suffered
A simple but well executed idea! I didn't really get much out of most of the items, but it was fun to try and click the button on time. Perhaps the item's effects could benefit from being more dynamic? The magnifying glass was good, metronome was a novel idea but quite difficult to execute well... anyway I really liked it! Nice job to you all!
Very interesting concept. took me a minute to realize the countdown. sometimes i would be counting in my head way too quickly. I liked how there were items in the game to mix-up every run . Overall very interesting idea. Good work!
Super cool! Loved how you leaned into the COUNTDOWN theme and gave it that Balatro-style feel. Picking items between rounds was a perfect touch. The atmosphere and voice lines added a lot of personality. Congrats to the whole team, amazing submission!
Fun, fun, fun. Not my favorite audio. I really like the mechanic though.
Nice, your core mechanic is similar to mine haha! I got to round 38, whew. Cool game, I like the aesthetic and the voice acting.
This is a really creative take on the genre. I got to about round 48, and the only times I ever missed were when a combination of things made it nearly impossible to keep track of the time, and then 4 times the cat hit the button. So... not at all a fan of the cat.
Crazy how difficult it can be to keep track of time while estimating the extra time needed due to various effects. I think what'll keep me from playing again for now is just the stress and concentration it demands. It's something I'll come back to once a day for a while.
Very clever idea! I wish the hand slapping down on the button was a little more immediate (though I suppose the timer stopped when I clicked?). I got really really good at this! The items were fun but I never really needed them. I think the difficulty might scale well if you phased out the wonderful metronome beat at the beginning of each round - the time needed for each press was so short, I never had a chance for my internal clock to get off kilter before the metronome came back in to helpfully set me straight again. Really well done!
I had a 12-streak going before the dumb cat got me! I think all the count down practice from my game helped lol Does it have an end or is it endless? Fun game!
Incredible ! Even the fact that the music seems to be ticking at an off-time pace is an amazing idea. The narration is just enough and the fact that you gain item keeps it interesting. Well done people !
Great art and sound design, my sense of time is... a little fast to say the least
I would’ve imagined scaling up with a visual timer at the start, but forgoing one really lets you get to the action quicker. Especially with the atmosphere you’ve built up here. A good execution.




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