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The Temporal Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1646 | 3.812 | 3.812 |
| Audio | #2037 | 3.304 | 3.304 |
| Enjoyment | #2853 | 3.304 | 3.304 |
| Creativity | #3314 | 3.522 | 3.522 |
| Narrative | #3871 | 2.580 | 2.580 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The timer ticks down constantly and the player has to use their movement to collect coins to refill the timer - all while being hit by enviromental debuffs to make their job harder.
(Optional) Please credit all assets you've used
See description for full credits - Movement code base taken directly from my main project, The Undead Lawyer, and then edited.
(Optional) What would you like to be called if GMTK features your game?
Team Time Hunters
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Comments
I love the random nature of all the different effects! it was fun seeing what would happen after each pickup. My only criticism might be to have more ways to get more time back? after about 5 or 6 coins it got really really tough for me. I also love the environment design, feels ancient but also surreal very unique
I had a bit of a hard time understanding how to really climb up walls at first, but once I got that down the game really opened up. Well done with this one, its an ambitious idea. I liked how you’re playing inside an hourglass, that was a nice detail.
Very neat game! Im a big sucker for 3D first person platformers, so this instantly hooked me. Game is pretty difficult, but clearly there's some interesting speed-tech involved, like slide-cancelling and such. Game feels pretty polished as well, i like the UI scale setting lol. The theming is consistent too. I will say that the level design feels a bit hard to parse, and i was struggling to get a few coins. And a description of the effects would be a neat touch maybe. Overall, pretty enjoyable experience!
Great visuals, but a bit hard. the fog was a straight up killer every time. still nice work
Really cool gameplay and idea. The game is really hard tho, i only managed to get 3 coins max xD the music was cool also !
Really cool gameplay and idea. The game is really hard tho, i only managed to get 3 coins max xD the music was cool also !
Really enjoyed location, setting and storytelling through environment. But these type of games needs big focus on movement and location design (to climb somewhere in such way as to evoke a feeling of satisfaction from movement), i know that is hard but this game didn't have enough of that. Also in future think about feedback in your games (maybe some sound/visual effects on actions), it improves games exponentially.
Good job!
Love the models!
Super slick game, banger title. I want to see this expanded on really, though my one criticism was I was unable to reach some of the platforms I think I was doing something wrong but I wish it was explained a bit more.
I can't promise this game will be expanded, BUT! The movement and gameplay were heavily inspired by my current full-time title, The Undead Lawyer - If you enjoyed this, you'll love that! (The difference between 4 days and 18 months is unsurprising haha!)
Neat game, I suck at these types of game though. It was a bit too floaty and wall-running/jumping were hard for me to get to work right. But I think that's a me problem. It's a pretty impressive game to have built in just a few days. Excellent work!
Jumping was a little float-ier than I would have liked, but great concept overall. Artwork, level design, and the pickups (high wind and fog :D) were all really cool. Congrats on completing the game jam!
Reminds me a lot of Bloodthief
Great movement! LET ME KEEP MY NO FRICTION PLEASESESE