I really like the core idea and the art style/information display here. Really clean, has character and I could easily tell who had attacked who. That being said I agree with some other posts about providing time to read the cards and make choices. It also wasn't immediately obvious to me that you could queue cards and have them execute one after the other. There's a nice base here, and I think there's a ton of potential in the format. I can see it working in a more traditional RPG as the combat element, or as it's own deckbuilder game, but there would need to be some additional cards that allow for other choices or actions that require you to respond to the enemy in a more meaningful way. Would definitely be interested in seeing how it develops if you do continue working on it!