Great idea and really cute presentation
FortyVsZero
Creator of
Recent community posts
I'm not sure if it has a name but it's very inspired by the flash games of the early 2000s. It happens to be a style I can pull off very easily so my default for prototypes - Id say the thing that makes it work is just that it's cohesive and consistent more than anything! I just use the same few colours, same pen size, same way of joining tiles and it works. I've been surprised by how many people have called it out, as I was throwing it together very quickly, but thank you for saying such nice things about it!
I really like the core idea and the art style/information display here. Really clean, has character and I could easily tell who had attacked who. That being said I agree with some other posts about providing time to read the cards and make choices. It also wasn't immediately obvious to me that you could queue cards and have them execute one after the other. There's a nice base here, and I think there's a ton of potential in the format. I can see it working in a more traditional RPG as the combat element, or as it's own deckbuilder game, but there would need to be some additional cards that allow for other choices or actions that require you to respond to the enemy in a more meaningful way. Would definitely be interested in seeing how it develops if you do continue working on it!
This was excellent, I sort of forgot it was a game made in 96 hours. The vibe and ambience were excellent and the controls felt really good. I do agree with others about the timer, it felt a bit too intense towards the last second and most of the time I sort of knew whether I was going to make it or not! Super inventive.







