good replayability and fun mechanics and choices for the dungeon. gg!
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Escape the Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #575 | 4.183 | 4.183 |
| Enjoyment | #654 | 3.900 | 3.900 |
| Audio | #703 | 3.683 | 3.683 |
| Artwork | #898 | 4.083 | 4.083 |
| Narrative | #4233 | 2.500 | 2.500 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Countdown is the main mechanic to execute the game.
(Optional) Please credit all assets you've used
SFXs: made with jsfxr.
BGM: https://dova-s.jp/en/bgm/detail/1978
(Optional) What would you like to be called if GMTK features your game?
DEGUNER
Comments
charming visuals, tight controls, and unique countdown for randomization. interesting concept!
Amazing game! Having level changes tied to a countdown is such an interesting direction to take the theme in. And the execution was really well done too. Definitely has a lot of potential for expansion too. Very well done!
Loved the concept and the polish, I feel this game has potential to expand with different levels and mechanics.
Very smart concept ! having the actions pile up really adds to the chaos. It would hel a bit to have a recap of all 15 steps while chosing the new one so can plan a bit. And of course great pixel art and sound design !
Art and animations are very cute. I love the idea of tying events to each second of the countdown. I kept getting hit while jumping on the heads of the enemies, I think some hitboxes need to be tweaked or processed in a different order. Otherwise this is very fun and impressive for a 24 hour period. Great work! \o/
Incredible for 24 hours! Super polished, a fun and creative idea and overall very well done. Keep it up! :D
Very creative! Animation and sounds are great! I love the game design as well. Perfect
Fun simple concept, nice animation and game feel, especially for 24 hours. My only issue was I felt the mushrooms jumped too high and made it feel a bit unfair.
This is so cool.
I love when the whole stage rotates its very epic.
Music goes hard too.
Sometimes even when jumping on top of the enemies I also take damage after killing them.
Fun, polished, and really good game. Player design their own level and it was super sastify to jump on top of the enemy mushroom
Sometimes I swear I jump correctly but still get hit, and both me and the enemy die, so i think it a bug
But amazing game and really good music
Super polished, I think the idea of choosing your own obstacles adds a lot to the game. I was enjoying just staying on the top and avoiding all the enemies until I forgot that there was a “rotate” modifier and then i just fell into the pit of enemies and died, which made me realise that this game probably has a lot of potential in terms of movement tech!
Something to make the "pick 2" mechanic more clear that it's part of the dungeon's timeline would help clarify things I think. I kind of imagined it off a similar addition to the UI in level that could be added to enemies coming in to the timeline, a slight offset as they move to their slot in the timeline. I would want to see more of the timeline too (even just one more slot cause I like the subtle fade in as the last slot fills in and it almost feels like a fourth slot with how you can picture the counter going down in your head).
Anyways, I really love the game and think it has a ton of potential. The audio was spot on, only noticed it when I went to rate it because it fit the vibes and the mechanics perfectly.
Thank you sooooo much for leaving such a detail feedback, we really appreciate that! And your idea is brilliant, we can change the picking UI to the main region while keeping the time wheel still. Therefore, after picking an effect, the wheel can scroll to selected time and the effect can fly snapped into the wheel - which will be really satisfying.
Once again, we’re glad that you’ve tried our game, thank you!


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