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Kill me -Slimes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2225 | 3.750 | 3.750 |
| Audio | #2234 | 3.250 | 3.250 |
| Narrative | #2873 | 2.812 | 2.812 |
| Enjoyment | #3072 | 3.250 | 3.250 |
| Artwork | #3762 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Kill Slimes as they become number blocks that change the level
(Optional) What would you like to be called if GMTK features your game?
I am Mo nay
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Comments
I completed the first 7 levels, it starts getting a little bit hard for me after that, and it was fun! It would be cool if we could select which block we want to place with the mouse (so, without having to use the keyboard), but other than that the game was really enjoyable! It's fun to realize the last wish of these slimes :D
really loved this game. it took a little bit to get used to the controls and understand how the different numbers work, but i appreciated the concept a lot and enjoyed getting to press tab and see if i solved the level or not. happy to kill slimes! :) great job!
Concept is so good. I think juice is missing. I loved the creativity tbh.
Wow, what a cool idea! Took me a bit to wrap my mind around what was going on, but once I did, solving the puzzles was very satisfying
Fun! Felt like the tutorial was a bit rushed, and if it was given more time it could have been a much more guiding experience. This game makes me feel like I'm setting up an elaborate rube goldberg machine, but with slimes. Some slight animations or moving elements wouldn't hurt either. The bottom UI is clunky, and I would spend some time learning to create clickable UIs.
great effort. Awesome submission.
Thanks for playing and the constructive comments! Those are a lot of the points I was worried about as well. Best of luck!
The mechanics of each slime gaining different properties when they turn into numbers made for some really interesting puzzles. Great work! A suggestion for future development would be to have a button (say, middle mouse click) that allows you to move around stuff that's already been placed - as is, deleting and replacing to move an object feels a little clunky.
Thats a great idea. Thank you so much! yeah I was worried about the placement mode a bit.
I did not expect that to be so intricate, the tutorial took some thinking, but the fact that you had the tooltips at the bottom of the page was helpful and the mechanics are pretty neat! Nicely done :)
thanks so much! Best of luck! :)
Amazing puzzles! The Idea with numbers doing different things with the axe and slimes transforming into a sort of countdown is very unique and was implemented well. Only thing that could be improved are the placements and I did stumble across a bug where two level given slimes just disappeared when i failed the level on one of my trys.
Sorry about that 😅 I thought i fixed it but ig there were still a few left. Thanks so much for playing!
took me a while to figure out what i was doing but that was fun, a cool puzzle
Thanks! Glad you liked it :)