Art and story is very cute, and the music is pretty chill. The flower picking mechanic is a neat idea, and it's animated pretty nicely too.
Unfortunately, I found actually playing it to be hard to understand. The descriptions for the special petals don't seem to fully explain what they actually do in practice, and it isn't entirely clear which option will get picked to start out with. I ended up just picking petals at random and retrying when I didn't get the result I wanted, rather than thinking about which petal would be the correct one to guarantee it. It makes it very annoying to see the results of different choices on repeat playthroughs, since it feels like I'm ultimately relying on chance alone for the result I want.
Edit: I suppose part of that might be intentional, but it just feels odd when you also mention the game having 32 endings. Feels like those two things kinda work against each other.
I guess it wasn't that bad, since I did enjoy the game. Still, it was big damper on the experience.