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(5 edits) (+1)

Art and story is very cute, and the music is pretty chill. The flower picking mechanic is a neat idea, and it's animated pretty nicely too. 

Unfortunately, I found actually playing it to be hard to understand. The descriptions for the special petals don't seem to fully explain what they actually do in practice, and it isn't entirely clear which option will get picked to start out with. I ended up just picking petals at random and retrying when I didn't get the result I wanted, rather than thinking about which petal would be the correct one to guarantee it. It makes it very annoying to see the results of different choices on repeat playthroughs, since it feels like I'm ultimately relying on chance alone for the result I want.

Edit: I suppose part of that might be intentional, but it just feels odd when you also mention the game having 32 endings. Feels like those two things kinda work against each other. 

I guess it wasn't that bad, since I did enjoy the game. Still, it was big damper on the experience.

(+2)

So, I eventually figured out that the in-game hints for the dry petal and gold petal are flipped from how they actually work. The jam page has it right at least, but it still was confusing.

I do have another critique for the flower picking gameplay though, and that's the time limit. 30 seconds feels a bit too strict, and still encouraged trial-and-error even after figuring out how the special petals worked.

The game was definitely more enjoyable after realizing what I did wrong at least. Will come back to it once you release Act 3.

(+3)

Thanks for the in depth reply! We just added an expanded tutorial to our page to negate a bit of the relaying on chance alone for those who want to control their fate a bit more… Though you were right in guessing that it was part of the intention to have players leave some of it to chance on their first few tries. Especially with the timer :P