I see the vision that you were going with, shame you ran out of time. I'd have loved to see what else you had going on here. A rhythm game for pickpocketing is a great idea, has so many ideas that can be wrapped into it. For a solo dev, artist, and musician in the limited time we had, great job! Don't give up on it and flesh it out into what you want it to be!
Play game
Pockets of Opportunity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1295 | 3.485 | 3.485 |
| Artwork | #4225 | 3.152 | 3.152 |
| Creativity | #5748 | 3.000 | 3.000 |
| Enjoyment | #6187 | 2.606 | 2.606 |
| Narrative | #8658 | 1.727 | 1.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Rhythm game, so it's all about counting :D Counting down to the end of the song, counting down to the next beat etc. Also it has a coin counter that ticks down
(Optional) Please credit all assets you've used
I made it all :)
Comments
Although the game is not finished, what is in there is qualitative :) The hand is beautiful drawn, the music is really nice and jammy. We did a rhythm game too, but were 4 to make it. I can't imagine how tough it is alone, congrats on that !
Good job on doing it all yourself! Loved the music and definitely jammed to stealing some coins.
I think it's a great start and I would love to see what you can do with more time.
I want to see this built out more! I love the premise of turning a rhythm game into a pickpocket game. It’s like a different flavor of Rhythm Thief. The hand you drew is gorgeous and I can only imagine what the rest of the game would look like with a bit more time.
I’m guessing you already though through this but maybe for an added layer of difficulty you could have another beat running that the player needs to hit a different key for to evade police or something. Anyways a fun simple game you put together with a lot of places you could run with it!
I appreciate the love, funny enough I've never actually heard of Rhythm Thief before (I'll check it out).
That means a lot to hear man, I'm glad you can see the vision honestly really appreciate it <3
I'll have a new build out some time after the voting period ends, not entirely sure when as I haven't had much chance to work on it since, but I'm definitely continuing development on this one - hope to see you back when I drop the future build ;)
Pretty simple rhythm game. The description makes me feel like there is more you want to work on, so I absolutely would love to see this idea expanded a bit more. Hitting perfect was EXTREMELY hard to do, which is a skill issue, not a game issue lol. Fits the theme, is literally a countdown with combos for speeding it up.
A small game yes, but honestly feels good which is really important, with some more work this would honestly be really addicting, really good work :>
Honestly, it's really impressive how such a simple game can be so charming! The captivating music in the background really sold the feeling to me icl.. Even if the scale appears to be small, it felt very satisfying getting and keeping the max combo and even going into negative digits! :D I would be lying if I didn't say that I need more levels with different difficulties of this! Well done :)
It was nice to see the rhythm game, it was a good start. I liked the choice of music for the rhythm, so I went all the way to "-8" count
That's nice to see that you've done everything yourself, kudos for this ! (like the other comment said, jammed in the jam !)
Fun to see a pickpocketing rhythm game, what an interesting concept! Great art and would love to see the gameplay expanded.
I think the concept is really cool, roguelike rhythm game is something I'd love to see happen!
Lovely little game, and while it's definitely not finished, I like the direction it is headed in! Enjoy the hand sprite, and how everything is slightly moving. Love the concept of a rhythm game about pickpocketing
Interesting concept that fit to the theme. May you need more time to work on level design things I believe. Rated


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