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A jam submission

Heads on Heads on Heads on FireView game page

Every jump costs a head. Keep the candle burning.
Submitted by Harry, teiz, mimiruo, 阿央, WiseFish — 1 day, 9 hours before the deadline
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Heads on Heads on Heads on Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1964.3574.357
Artwork#3374.3814.381
Audio#8043.6433.643
Narrative#8323.5483.548
Enjoyment#24053.4053.405

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each jump reduces one head / Small numbered candles become obstacles when lighting candles in reverse order

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

I really like the art, it's very cute. I think that the game would definitely benefit from some coyote time to make the jump time a bit more forgiving to player input timing.

Submitted(+1)

i like the silly skulls and the color-scheme is really cute,  also the idea is pretty cool, but i was bit frustrated by the platforming

Submitted(+1)

It's a really great idea.

It's very fun to play.

Submitted(+1)

Quite unique idea and the way the game makes you have lightbulb moments when you figure out what to do is fantastic!

Developer

It makes me very happy to see your comment. This is the feeling I want to bring to everyone. Thank you for your like.

Submitted(+1)

An interesting puzzle game that has good polish and even better design. 
The artstyle is super cute, especially the skulls. The story is simple but effective.

The design is definitely the star of the show. Not only is it an interesting take on the theme, it also has various layers of complexity. I was surprised by just how much can be done using a simple mechanic. The puzzles were challenging but rewarding, and once you "beat" the game once there an additional objective that require a lot of planning and out-of-the-box thinking. The music and sound effects also contribute to an overall cohesive experience. 

Great entry that made me lose track of time. The developers did great, a criminally underrated submission. 

Submitted (1 edit) (+1)

Smart take on the theme and I like the multi-usage core mechanic design!  The art and the bony sfx feels great! It is an enjoyable difficulty to just collect numbers in whatever order you like,  but the count-down order route is really hard for me. Great job after all :D

Submitted(+1)

Very cute art!

Submitted(+1)

I love the goofy skulls, they fit very well with the soundtrack! Nice work :D

Submitted(+1)

Cute art work. And the non-linear map design is a bold choice—but the pacing needs tighter control, or it risks becoming disorienting.

Submitted

almost perfect, but need a quick way of changing respawn place, feel like i had to keep doing the same level again and again to get back

Submitted(+1)

got to 127834.. then 5 and 6 have no clue~

Developer (1 edit)

5 image.png 6 image.png image.png image.png

Submitted(+1)

oh... how do u even get back to 1 once u have gotten off it~ i thought 5 would be something like that, but there is not enough room (to go on that red line), maybe gap could be abit smaller

Developer

image.png Stacking into a staircase can go from 8 to 1

Submitted

thats too big brain for me, u can delete these now to avoid spoiling the others

Developer(+1)

I made it too difficult and lacked good guidance, so not many players cleared it. So I think I can keep these guides. Thank you for your feedback. I’ll optimize the level design and update after the tournament ends

Submitted(+1)

the overall idea was great, could even expand to finding more skeleton friends to clear more levels~ but at times its not obvious which way you should be going. maybe play some of the great games of this genre (elechead, oooo) to see how they expand on a small idea

Developer

This game is heavily inspired by Oooo, but this is my first time making a platformer. Many aspects didn’t meet my initial expectations, but I really enjoyed this competition. The final result satisfied me. Finding more skeleton companions is definitely a good idea. Yesterday, I met a player who didn’t know skeleton absorbs after playing. I thought you needed to find your other companion from the start to unlock jumping

Submitted(+1)

I really like the aesthetic of the page, art style of the game and the MUSIC!! Great job on this :D

Submitted(+1)

Really cool mechanic and really nice execution! But there is a bug: when you are trying to jump off an edge while moving, it doesn't work.

Submitted(+1)

Very charming little adventure! I loved the art and sounds. Managed to skip candle 5 at first by doing some weird stuff. Overall though, I hope you had a lot of fun making this game because it rocks! <3

Submitted(+1)

What a cool mechanic! Lots to think about when solving it- loved it! Cute as hell style too <3

Submitted(+1)

Cute and cohesive artstyle with a creative mechanic! 
I like the witch character's design.
Kind of hard to figure out what to do sometimes but maybe im just stupid
Good game! ^^

(+2)

It's a fun game. I enjoy it.

Submitted(+1)

Very good puzzle platformer!! A lot of good level design ideas, especially with the placement of the resets! My favourite one was candle 4, a real brain scratcher. I did get stuck on candle 5, couldn't find out how to lit it and continue without dying hahaha 

Extremely cute as well, with the visuals, animations and sounds! The little skulls give me cuteness aggression they're ADORABLE.

Submitted(+1)

Very high completion rate, excellent level & puzzle design and adorable art work!

Submitted(+1)

This was adorable! Very creative platformer. It fit the theme very well.

Submitted(+2)

Really nice puzzles! I love making a bridge with all my skeletons. I was really enjoying it until I had to get candle 5 after 6, and I got softlocked into lighting candle 2 and I didn't feel like going all the way back to the witch to restart.

Viewing comments 27 to 8 of 27 · Next page · Last page