Charming art! Now, it’s only a matter of time before the monkeys type Shakespeare.
A lot of room to make this into a full-fledged, publish ready game. Nice!
The artstyle is so peak. You absolutely nailed the OS look.
There have been plenty of underrated games this jam in terms of art and design, but this one appealed to me the most. Not only do the visuals, art, and sounds combine into a really cool, cohesive game, but it also has a vague MS Paint style that fits the theme really well.
10/10, would install "helpful dog" and this Antivirus before downloading clicking the seventh flashing “DOWNLOAD” button on a sketchy website.
There are over 141 comments at the time of writing this, so it'd be redundant to compliment the art now...
...but I'm going to do it anyway. The art is ADORABLE. Not only does this game scratch my "frantic mini-game itch", it also hit every bullseye in visual eye candy. Nothing more to say, except the game was so visually appealing, it motivated me to draw my own fan art featuring characters from my own game and Wabi Is Late(check out this game too!):
A simple, but effective submission that felt incredibly satisfying to play through. The game juice + SFX was the secret ingredient making each run feel very rewarding. The gameplay really *clicked* with me (pun intended)! Fun entry. I liked how you have to click to get through different menus as well, but it gets slightly tedious. Maybe lower the amount of clicks required?
My god, the artstyle is awesome. The little animations and dialogue add so much. Mario (mark) is getting a little violent though...
Anyway, a very enjoyable entry. I would have more to say, but it seems other people have already offered actionable and useful feedback. Just a fun, charming submission to kill the time with!
An interesting puzzle game that has good polish and even better design.
The artstyle is super cute, especially the skulls. The story is simple but effective.
The design is definitely the star of the show. Not only is it an interesting take on the theme, it also has various layers of complexity. I was surprised by just how much can be done using a simple mechanic. The puzzles were challenging but rewarding, and once you "beat" the game once there an additional objective that require a lot of planning and out-of-the-box thinking. The music and sound effects also contribute to an overall cohesive experience.
Great entry that made me lose track of time. The developers did great, a criminally underrated submission.
An incredible puzzle game, featuring the cutest pixel art in the entire jam and very clever game design! From the polish in both visuals and SFX to the attention to detail in game juice, the experience had a cohesive charming style and great game feel. I cannot emphasize how much I fell in love with the sprites of this game.
I did find a crash when I got a game over on level 7, but I understand there were troubles with the game build, it didn't impact the experience much!
Overall, what a criminally underrated entry. Challenging but satisfying gameplay, a great way to kill time. Would buy a full steam game.
Creative concept! Throwing the player right into a battle was a little overwhelming at first, but when you get the hang of it, there is depth to the strategy. Currently, spamming cards is a valid strategy to complete the game, but the core gameplay has a lot of potential. More balancing would help a lot, but overall this was some nice out of the box thinking and a really solid entry! I love the art too haha
This is a really polished and well designed puzzle platformer, no notes. Not only is it a creative take on the theme, it also has a very cohesive pixel art identity. I genuinely enjoyed this a lot, and could not help but keep playing. Although there were similar concepts in this jam, this is the one that stands out, not only because of quality but also because it manages to feel unique. Congrats, great entry!
Very nice. Props to the dad for supporting his kids' dream! Keep making games, all of us are following your career with great interest. If you ever release a game on steam, consider me your first wishlist
The GMTK youtube channel has great design tips. I recommend checking them out, and you'll knock next year's game jam out of the park too!
What's the beef with Count Darius?? Seemed like a chill guy.
A surprisingly well polished and challenging puzzle game! I couldn't stop playing, I wanted to see how we would trip up the counts next. It's a...generous interpretation of theme, but I'm glad I got to play this.
I love the art for the introduction, as well as the various sprites. And the cover art?? The assassin has so much aura
The game juice is actually really well done. My expectations were surpassed by how good it felt to just...punch zombies!
One thing I would critique is the lack of more complex mechanics, but the polish is on point. The art has a distinctive style that fits the game juice and music. Nice entry! I suck at this game, unfortunately
Another incredibly underrated gem. Truly a standout in the narrative department.
First off, the visuals. The game has incredible models, and the low resolution nature of the game makes the light sources in the dark all the more ominous. The juice and UI feel very cohesive with the game's style. The atmosphere is creepy and charged, and contributes immensely to the narrative of the game. Environmental design is S tier, with mostly clear guidance for the next step and what to do. This leads us to gameplay: As you explore this underwater facility and uncover more, you also have to keep a mental map and keep track of both oxygen usage and the tools available to you. While the movement was a bit awkward a first, solving puzzles and shooting enemies felt really good! Again, thanks to the polish and game juice.
The storytelling is mostly not explicitly spelled out, but it's clear something horrible was discovered/made which culminates in a cosmic(?) horror narrative.
The lack of music elevates the ambience sounds, and the UI is clear and functional.
I AM surprised the gun works that well under water!
Overall, an incredible entry. A recourse management-puzzle game with a unique perspective of what it means to have a timer count down(Themed as oxygen). Would buy a full steam game in this style.

The Mario Party mashing minigames as a baseline were already an interesting start, but you managed to make not only a visually appealing but also mechanically complex game in just 4 days. It reminded me of fighting games and Punch-Out!!, naturally, but not only does the "time" mechanic add urgency to the pace, it also turns the game into a very cohesive and satisfying experience when you manage to outplay the CPU. Overall, a polished and well-made game that I sank way too much time into.