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Offline hacker: daily routine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #814 | 3.559 | 3.559 |
| Creativity | #3007 | 3.588 | 3.588 |
| Enjoyment | #3274 | 3.206 | 3.206 |
| Audio | #4741 | 2.735 | 2.735 |
| Artwork | #4770 | 3.000 | 3.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The basis of the game is to download all the necessary files before the time runs out. If the player fails to do so, the game will end. Additionally, there is a password entry attempt counter and a logical counter for the remaining files to be downloaded.
(Optional) Please credit all assets you've used
Music: "spy zone" by Pablo Perez (Free Music Archive)(CC BY)
Sound effects: pixabay.com
Animations: mixamo.com
Characters and models:
"Low Poly Office Pack: Characters & PropsPolygonal Mind"
"The Office Pack by dook" [CC-BY] via Poly Pizza
"Key With Tag" by iPoly3D
"Cash Money" - Big Pile by Evol-Love - dZPTS7VMmqP.zip
"Key With Tag" by iPoly3D
Same credis located in Game -> Credits
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Comments
Cool idea and well executed. I didn't have the patience to figure all of it out though. I appreciate that the puzzle is more about what you learn rather than what you do in a particular run, so you don't have to re-solve stuff every time.
Amazing job making the office have a lore behind it and you can read it through the messages in the pc :D very nice puzzle game to find the password and read through everything.
I like this game a lot! I'd love to see a full release!
I love me a well made 3d puzzle quest. Loved the in-game content.
Really fun! The offline hacker theme is clever, and the writing is funny. The puzzle structure became a bit repetitive, but I still enjoyed it.
Very Good game got me hooked, I was too dumb to figure out the passwords but with the hints I was able to clear it. Good Humor. I want to see more games like this.
It turned out very funny, it was nice to delve into other people's secrets. 10 Shufutinsky out of 10.
Very funny and creative game, I really like it's style. Good job! :>
Writing was good and nailed the premise to get me into it, very cool!
Hi, it turned out great! I think you have a really interesting modeling style, and that's great.
woooo fellow stressful office game!
I like the narrative, the dev jokes are funny and overall nice experience, great job!
Fun game! Having the puzzles be mostly about reading a bunch of different files can get a bit repetitive, but the writing was very funny so that still made it an enjoyable experience! The entire concept of an "offline hacker" is very amusing as well.
A really good game, I really liked the fact that you can't finish everything on the first try but you need to try several times so you discover something new each time.
The humor really got me, truly accurate game dev experience lmao. Although I'm not really good at puzzle so it took me a while. But it was fun.
Great job at combining the puzzles with a dose of humor! It gave the game charm and personality.
Quick UI feedback would be to double check the legibility of some of the text. The darker greys in particular can get difficult to read on a dark background.
Again, great game, and congrats on finishing the jam!
Awesome! The puzzles were very cryptic and I loved putting each piece together per run before the full answer was obtained, very cool!
Very nice! Gathering clues before finally putting it all together in the final run was very Outer Wilds esque! Great job!
The humour was great, and the game kept me involved! GG
I think the only thing missing is allowing me to take a 3-minute bathroom break or walking out the front door for comedy game-overs. :)
I was glad to see just how many examines there were to find. Once I had a couple plays, I decided to take my time and read as many of them as I can. You've really filled out this fictional office history in a (frightfully) believable way.
For a game where clicking is the main input, It definitely didn't feel as clicky as I think it could have. Some text was hard to be legible for someone as dyslexic and with as big glasses as I have. A couple of times I was really juggling around my WASD position to look down right at a desk.
I think three minutes is a very nicely tuned timeframe. Almost as cruel as 72 hours to make a game. Nice work on getting me (and apparently others) to replay so many times on the strength of your writing xx
Thanks for playing!
I was thinking about adding more interactive elements (including in the toilet), but I decided that it might confuse the players and they would just close the game instead of finding the password.
Regarding the head tilt down, I limited it so that I wouldn't see the unanimated body (the animation was breaking, so I had to turn it off, but I kept the model).
Yes, the UI is my Achilles' heel, and I was more focused on logic than design. Thank you for the feedback!