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A jam submission

Short on ManaView game page

Combo enemies to refill your ever-dwindling supply of mana!
Submitted by b_28282 — 2 hours, 10 minutes before the deadline
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Short on Mana's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#10523.5593.559
Artwork#15953.8313.831
Creativity#18903.8223.822
Enjoyment#21303.4663.466
Narrative#49572.3642.364

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's mana is very limited, continuously counting down for every action they take. They must constantly combo enemies to stay alive.

(Optional) Please credit all assets you've used
"Press Start 2P" font by CodeMan38

(Optional) What would you like to be called if GMTK features your game?
b_28282, calicofunk and SynthwaveMan

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Comments

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page
Submitted

Cool puzzler with bangin soundtrack! good stuff!

Submitted

Was a bit confused with how the controls worked, but figured it out after a little while. A pretty straight forward puzzler with some sweet bopping music and great art! 

Would have loved some smaller tutorial, maybe some levels that showcased each mechanic separately ? 

Really good work, was very fun :)

Submitted

Interesting puzzle game.
I did honestly get confused as to why I was dying at first ( My mistake of not reading... )
After I got the hang of it the puzzle became quite enjoyable.
I did have some problems with the UI as it was a bit clunky and I kept fumbling around trying to get a fireball or walk.
The music is pretty good! Just the right tempo and the bassline was bouncy enough to make me bop my head throughout!
Great job!!

Submitted

Iˋm sorry, I didntˋt understand why I couldnˋt execute My spells, toogled the fireball spells and it told me that the spells werenˋt prepared. Anyway I loved the art!

Submitted

If You explain it to me Iˋll play it later, because seeing the comments I noticed anyone had the same problem, so maybe Iˋm stupid :D

Submitted

Is a very good game. The only thing is that the music is too loud

Submitted

Is a very good game. The only thing is that the music is too loud

Submitted(+1)

Can we talk about how over the top it is to make such a BANGER song for the "unlock all levels" screen???

Submitted

Very fun puzzle game with a really cute art style and some great depth. Lots of creativity on display here. Good job!

Submitted

I love the way it mixes turn based with stuff like coding movement games if you know what I mean. Would be a little better if there was a indicator for enemies moves for the next turn.

Submitted

I like the spell casting mechanic. I think that could work in a lot of games. My only wish it that the enemies telegraphed where they were going to move, as it wasn’t obvious why they came at me sometimes and walked away (or didn’t move) others.

I’ll certainly play again to finish the remaining levels though.

Submitted

Unique and fun concept that I think has a lot of potential depth and strategy.

Submitted

Interesting gameplay, was quite confused with the swapping between walking and casting fireball but i got through it, besides that a very interesting puzzle game.

Submitted(+1)

Some of these puzzles are quite hard, they really make my brain think. The art style is really freaking good too. I also appreciate being able to unlock every level from the menu. Overall a fantastic game.

Submitted

That's quite a tricky game I have to say but really well executed! Loved the challenge. It took me some time to fully get the action point mechanism, it would be great to add an explanation in your description. Great work! Thanks for this game!

Submitted (1 edit)

Really nice work! The art style is lovely, the music was well done, and you made some good puzzles for the short time you had for the jam! I didn’t finish, but I’ll probably try to play the rest after the voting period

Submitted

This is a fun puzzle game. It reminds me of something I could have played on NES. 

Submitted

I completed all 16 levels. Nice variety and exploration of the different nuances of the moveset, plus the later levels with more open-ended solutions that feel more like a strategy game.

Though at the end I still didn't quite have a perfect understanding of some of the mechanics, like when the fireball does and doesn't hit secondary targets with its AoE. And it seemed like Walk wouldn't let me walk to certain tiles - might be invisible monster corpses that still count as obstacles?

Submitted

Everyone mentioned the volume slider already! cause the song is good, just too loud.

The game is fun, the turn counter really feels like a proper countdown, and the puzzles are cool and a good brainer.

Submitted

I love this idea! Very creative with great music, I think a volume slider for the music would help a lot, as it is a bit loud on my browser.

Submitted

A very clever idea.

I absolutely adore turn-based combat, so I liked the game right away.

I like that it requires a bit of thought.

The visuals aren't bad, and the music would be fine too, if only there was a volume slider.

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page