Cool puzzler with bangin soundtrack! good stuff!
Play jam game
Short on Mana's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1052 | 3.559 | 3.559 |
| Artwork | #1595 | 3.831 | 3.831 |
| Creativity | #1890 | 3.822 | 3.822 |
| Enjoyment | #2130 | 3.466 | 3.466 |
| Narrative | #4957 | 2.364 | 2.364 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's mana is very limited, continuously counting down for every action they take. They must constantly combo enemies to stay alive.
(Optional) Please credit all assets you've used
"Press Start 2P" font by CodeMan38
(Optional) What would you like to be called if GMTK features your game?
b_28282, calicofunk and SynthwaveMan
Comments
Was a bit confused with how the controls worked, but figured it out after a little while. A pretty straight forward puzzler with some sweet bopping music and great art!
Would have loved some smaller tutorial, maybe some levels that showcased each mechanic separately ?
Really good work, was very fun :)
Interesting puzzle game.
I did honestly get confused as to why I was dying at first ( My mistake of not reading... )
After I got the hang of it the puzzle became quite enjoyable.
I did have some problems with the UI as it was a bit clunky and I kept fumbling around trying to get a fireball or walk.
The music is pretty good! Just the right tempo and the bassline was bouncy enough to make me bop my head throughout!
Great job!!
Iˋm sorry, I didntˋt understand why I couldnˋt execute My spells, toogled the fireball spells and it told me that the spells werenˋt prepared. Anyway I loved the art!
Can we talk about how over the top it is to make such a BANGER song for the "unlock all levels" screen???
I love the way it mixes turn based with stuff like coding movement games if you know what I mean. Would be a little better if there was a indicator for enemies moves for the next turn.
I like the spell casting mechanic. I think that could work in a lot of games. My only wish it that the enemies telegraphed where they were going to move, as it wasn’t obvious why they came at me sometimes and walked away (or didn’t move) others.
I’ll certainly play again to finish the remaining levels though.
Unique and fun concept that I think has a lot of potential depth and strategy.
Interesting gameplay, was quite confused with the swapping between walking and casting fireball but i got through it, besides that a very interesting puzzle game.
Some of these puzzles are quite hard, they really make my brain think. The art style is really freaking good too. I also appreciate being able to unlock every level from the menu. Overall a fantastic game.
That's quite a tricky game I have to say but really well executed! Loved the challenge. It took me some time to fully get the action point mechanism, it would be great to add an explanation in your description. Great work! Thanks for this game!
Really nice work! The art style is lovely, the music was well done, and you made some good puzzles for the short time you had for the jam! I didn’t finish, but I’ll probably try to play the rest after the voting period
This is a fun puzzle game. It reminds me of something I could have played on NES.
I completed all 16 levels. Nice variety and exploration of the different nuances of the moveset, plus the later levels with more open-ended solutions that feel more like a strategy game.
Though at the end I still didn't quite have a perfect understanding of some of the mechanics, like when the fireball does and doesn't hit secondary targets with its AoE. And it seemed like Walk wouldn't let me walk to certain tiles - might be invisible monster corpses that still count as obstacles?
Everyone mentioned the volume slider already! cause the song is good, just too loud.
The game is fun, the turn counter really feels like a proper countdown, and the puzzles are cool and a good brainer.
I love this idea! Very creative with great music, I think a volume slider for the music would help a lot, as it is a bit loud on my browser.
A very clever idea.
I absolutely adore turn-based combat, so I liked the game right away.
I like that it requires a bit of thought.
The visuals aren't bad, and the music would be fine too, if only there was a volume slider.


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